Abstract
Currently, we face the problem of teaching children to be peacemakers in a world where popular video games available to children frequently model violent patterns of conflict resolution. Although video games can provide intense enjoyment for players, criticism of the long-term effects of exposure to models of violent reaction to conflict needs to be addressed and efforts made to provide alternative models which demonstrate that solving conflict involves learning how to see a situation from someone else's viewpoint, clear articulation of one's own position and the ability to perceive another's, together with the mental flexibility to imagine proposals that might meet the needs of everyone involved. This article analyses plot summaries and genres of current popular video games to discern those in which explicit violence towards others in conflict situations is modelled and those in which efforts are made to teach peaceful ways to solve conflict.
Original language | English |
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Pages (from-to) | 239-248 |
Number of pages | 10 |
Journal | Australasian Dispute Resolution Journal |
Publication status | Published - 2008 |