Visualising mixed reality simulation for multiple users

Michael A. Cowling, James R. Birt

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

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Abstract

Blended reality seeks to encourage co-presence in the classroom, blending student experience across
virtual and physical worlds. In a similar way, Mixed Reality, a continuum between virtual and real
environments, is now allowing learners to work in both the physical and the digital world
simultaneously, especially when combined with an immersive headset experience. This experience
provides innovative new experiences for learning, but faces the challenge that most of these
experiences are single user, leaving others outside the new environment. The question therefore
becomes, how can a mixed reality simulation be experienced by multiple users, and how can we present
that simulation effectively to users to create a true blended reality environment? This paper proposes a
study that uses existing screen production research into the user and spectator to produce a mixed
reality simulation suitable for multiple users. A research method using Design Based Research is also
presented to assess the usability of the approach.
Original languageEnglish
Title of host publication Me, Us, IT! Proceedings ASCILITE2017
Subtitle of host publication34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education
EditorsH Partidge, K Davis, J Thomas
PublisherASCILITE
Pages52-56
Number of pages5
Publication statusPublished - Dec 2017
EventASCILITE 2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. - The University of Southern Queensland, Toowoomba, Australia
Duration: 4 Dec 20176 Dec 2017
Conference number: 34th
http://2017conference.ascilite.org/

Conference

ConferenceASCILITE 2017
Abbreviated titleASCILITE
CountryAustralia
CityToowoomba
Period4/12/176/12/17
Internet address

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Cowling, M. A., & Birt, J. R. (2017). Visualising mixed reality simulation for multiple users. In H. Partidge, K. Davis, & J. Thomas (Eds.), Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education (pp. 52-56). ASCILITE.
Cowling, Michael A. ; Birt, James R. / Visualising mixed reality simulation for multiple users. Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. editor / H Partidge ; K Davis ; J Thomas. ASCILITE, 2017. pp. 52-56
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title = "Visualising mixed reality simulation for multiple users",
abstract = "Blended reality seeks to encourage co-presence in the classroom, blending student experience acrossvirtual and physical worlds. In a similar way, Mixed Reality, a continuum between virtual and realenvironments, is now allowing learners to work in both the physical and the digital worldsimultaneously, especially when combined with an immersive headset experience. This experienceprovides innovative new experiences for learning, but faces the challenge that most of theseexperiences are single user, leaving others outside the new environment. The question thereforebecomes, how can a mixed reality simulation be experienced by multiple users, and how can we presentthat simulation effectively to users to create a true blended reality environment? This paper proposes astudy that uses existing screen production research into the user and spectator to produce a mixedreality simulation suitable for multiple users. A research method using Design Based Research is alsopresented to assess the usability of the approach.",
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year = "2017",
month = "12",
language = "English",
pages = "52--56",
editor = "H Partidge and K Davis and J Thomas",
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Cowling, MA & Birt, JR 2017, Visualising mixed reality simulation for multiple users. in H Partidge, K Davis & J Thomas (eds), Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. ASCILITE, pp. 52-56, ASCILITE 2017, Toowoomba, Australia, 4/12/17.

Visualising mixed reality simulation for multiple users. / Cowling, Michael A.; Birt, James R.

Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. ed. / H Partidge; K Davis; J Thomas. ASCILITE, 2017. p. 52-56.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

TY - GEN

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PY - 2017/12

Y1 - 2017/12

N2 - Blended reality seeks to encourage co-presence in the classroom, blending student experience acrossvirtual and physical worlds. In a similar way, Mixed Reality, a continuum between virtual and realenvironments, is now allowing learners to work in both the physical and the digital worldsimultaneously, especially when combined with an immersive headset experience. This experienceprovides innovative new experiences for learning, but faces the challenge that most of theseexperiences are single user, leaving others outside the new environment. The question thereforebecomes, how can a mixed reality simulation be experienced by multiple users, and how can we presentthat simulation effectively to users to create a true blended reality environment? This paper proposes astudy that uses existing screen production research into the user and spectator to produce a mixedreality simulation suitable for multiple users. A research method using Design Based Research is alsopresented to assess the usability of the approach.

AB - Blended reality seeks to encourage co-presence in the classroom, blending student experience acrossvirtual and physical worlds. In a similar way, Mixed Reality, a continuum between virtual and realenvironments, is now allowing learners to work in both the physical and the digital worldsimultaneously, especially when combined with an immersive headset experience. This experienceprovides innovative new experiences for learning, but faces the challenge that most of theseexperiences are single user, leaving others outside the new environment. The question thereforebecomes, how can a mixed reality simulation be experienced by multiple users, and how can we presentthat simulation effectively to users to create a true blended reality environment? This paper proposes astudy that uses existing screen production research into the user and spectator to produce a mixedreality simulation suitable for multiple users. A research method using Design Based Research is alsopresented to assess the usability of the approach.

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PB - ASCILITE

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Cowling MA, Birt JR. Visualising mixed reality simulation for multiple users. In Partidge H, Davis K, Thomas J, editors, Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. ASCILITE. 2017. p. 52-56