Visualising mixed reality simulation for multiple users

Michael A. Cowling, James R. Birt

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Abstract

Blended reality seeks to encourage co-presence in the classroom, blending student experience across
virtual and physical worlds. In a similar way, Mixed Reality, a continuum between virtual and real
environments, is now allowing learners to work in both the physical and the digital world
simultaneously, especially when combined with an immersive headset experience. This experience
provides innovative new experiences for learning, but faces the challenge that most of these
experiences are single user, leaving others outside the new environment. The question therefore
becomes, how can a mixed reality simulation be experienced by multiple users, and how can we present
that simulation effectively to users to create a true blended reality environment? This paper proposes a
study that uses existing screen production research into the user and spectator to produce a mixed
reality simulation suitable for multiple users. A research method using Design Based Research is also
presented to assess the usability of the approach.
Original languageEnglish
Title of host publication Me, Us, IT! Proceedings ASCILITE2017
Subtitle of host publication34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education
EditorsH Partidge, K Davis, J Thomas
PublisherASCILITE
Pages52-56
Number of pages5
Publication statusPublished - Dec 2017
EventASCILITE 2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. - The University of Southern Queensland, Toowoomba, Australia
Duration: 4 Dec 20176 Dec 2017
Conference number: 34th
http://2017conference.ascilite.org/

Conference

ConferenceASCILITE 2017
Abbreviated titleASCILITE
CountryAustralia
CityToowoomba
Period4/12/176/12/17
Internet address

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  • Using virtual and augmented reality to study architectural lighting

    Birt, J. R., Manyuru, P. & Nelson, J., Dec 2017, Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. Partidge, H., Davis, K. & Thomas, J. (eds.). ASCILITE, p. 17-21 5 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

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