Projects per year
Abstract
Blended reality seeks to encourage co-presence in the classroom, blending student experience across
virtual and physical worlds. In a similar way, Mixed Reality, a continuum between virtual and real
environments, is now allowing learners to work in both the physical and the digital world
simultaneously, especially when combined with an immersive headset experience. This experience
provides innovative new experiences for learning, but faces the challenge that most of these
experiences are single user, leaving others outside the new environment. The question therefore
becomes, how can a mixed reality simulation be experienced by multiple users, and how can we present
that simulation effectively to users to create a true blended reality environment? This paper proposes a
study that uses existing screen production research into the user and spectator to produce a mixed
reality simulation suitable for multiple users. A research method using Design Based Research is also
presented to assess the usability of the approach.
virtual and physical worlds. In a similar way, Mixed Reality, a continuum between virtual and real
environments, is now allowing learners to work in both the physical and the digital world
simultaneously, especially when combined with an immersive headset experience. This experience
provides innovative new experiences for learning, but faces the challenge that most of these
experiences are single user, leaving others outside the new environment. The question therefore
becomes, how can a mixed reality simulation be experienced by multiple users, and how can we present
that simulation effectively to users to create a true blended reality environment? This paper proposes a
study that uses existing screen production research into the user and spectator to produce a mixed
reality simulation suitable for multiple users. A research method using Design Based Research is also
presented to assess the usability of the approach.
Original language | English |
---|---|
Title of host publication | Me, Us, IT! Proceedings ASCILITE2017 |
Subtitle of host publication | 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education |
Editors | H Partidge, K Davis, J Thomas |
Publisher | ASCILITE |
Pages | 52-56 |
Number of pages | 5 |
Publication status | Published - Dec 2017 |
Event | ASCILITE 2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. - The University of Southern Queensland, Toowoomba, Australia Duration: 4 Dec 2017 → 6 Dec 2017 Conference number: 34th http://2017conference.ascilite.org/ |
Conference
Conference | ASCILITE 2017 |
---|---|
Abbreviated title | ASCILITE |
Country/Territory | Australia |
City | Toowoomba |
Period | 4/12/17 → 6/12/17 |
Internet address |
Fingerprint
Dive into the research topics of 'Visualising mixed reality simulation for multiple users'. Together they form a unique fingerprint.Related Projects
- 1 Active
-
Mixed Reality Research Lab
Birt, J., Cowling, M. A., Moro, C., Stirling, A., Nelson, J., Moore, E., Stromberga, Z., Munoz-Carpio, J. C. & Vasilevski, N.
1/01/19 → …
Project: Research
-
VR/AR Showcase at IEEE TALE - Special Track on XR and Immersive Learning Environments - Mixed Reality Demo
James Birt (Participant), Michael A. Cowling (Participant) & Juan Carlos Munoz (Participant)
5 Dec 2018Activity: Participating in or organising an event › Participating in a conference, workshop, ... › Other
-
Presenting Mixed Reality Research Lab: Mobile MR Demo
James Birt (Speaker)
31 Jan 2019Activity: Talk or presentation › Invited talk
-
Bond University Learning and Teaching Innovation Symposium: Teaching Building Information Modelling to Postgraduate Students Remotely at Bond University
James Birt (Speaker)
24 Jun 2020Activity: Talk or presentation › Invited talk
Related Research Outputs
- 1 Conference contribution
-
Using virtual and augmented reality to study architectural lighting
Birt, J. R., Manyuru, P. & Nelson, J., Dec 2017, Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. Partidge, H., Davis, K. & Thomas, J. (eds.). ASCILITE, p. 17-21 5 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Open AccessFile