Abstract
The purpose of this scoping review is to explore the most current literature that examines the use of virtual reality gaming and exergaming-based interventions for acute pain and anxiety during paediatric neurological rehabilitation. Additionally, this review aims to identify the challenges and barriers associated with the inclusion of virtual reality in healthcare and to provide further direction and recommendations toward future research.
Original language | English |
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Publisher | Open Science Framework Registries |
Number of pages | 6 |
Publication status | Published - 30 Aug 2022 |