TY - JOUR
T1 - Virtual reality-supported biofeedback for stress management: Beneficial effects on heart rate variability and user experience
AU - Weibel, Raphael P.
AU - Kerr, Jasmine I.
AU - Naegelin, Mara
AU - Ferrario, Andrea
AU - Schinazi, Victor R.
AU - La Marca, Roberto
AU - Hoelscher, Christoph
AU - Nater, Urs M.
AU - von Wangenheim, Florian
N1 - Funding Information:
Funding: This study is part of a larger project and supported by an ETH Research Grant, Switzerland ( ETH-09 19-2 ).
Publisher Copyright:
© 2022 The Authors
PY - 2023/4
Y1 - 2023/4
N2 - Heart rate variability biofeedback (HRV-BF) is frequently used for stress management. Recently, virtual reality technology has gained attention for delivery, promising higher immersion, motivation, and attention than classical screens. However, the effects of different technologies and breathing techniques are not yet understood. In this study, 107 healthy participants completed a session in one of four conditions: HRV-BF on a desktop screen, HRV-BF via head-mounted display (HMD), standardised paced breathing without feedback (sPB) on a screen, or sPB via HMD. All setups significantly reduced perceived stress and increased heart rate variability (HRV). Practising HRV-BF, however, led to significantly greater increases in the low frequency band of HRV and cardiac coherence than sPB, and using an HMD rather than a screen also led to greater increases in cardiac coherence. As for user experience, immersion adaptation and interface quality were higher for HMDs and facilitating conditions were better for screens. While all technique and technology combinations are feasible and effective for stress management, immersing oneself in virtual reality with an HMD for HRV-BF might yield increased benefits in terms of HRV target outcomes and several user experience measures. Future research is necessary to confirm any long-term effects of such a mode of delivery.
AB - Heart rate variability biofeedback (HRV-BF) is frequently used for stress management. Recently, virtual reality technology has gained attention for delivery, promising higher immersion, motivation, and attention than classical screens. However, the effects of different technologies and breathing techniques are not yet understood. In this study, 107 healthy participants completed a session in one of four conditions: HRV-BF on a desktop screen, HRV-BF via head-mounted display (HMD), standardised paced breathing without feedback (sPB) on a screen, or sPB via HMD. All setups significantly reduced perceived stress and increased heart rate variability (HRV). Practising HRV-BF, however, led to significantly greater increases in the low frequency band of HRV and cardiac coherence than sPB, and using an HMD rather than a screen also led to greater increases in cardiac coherence. As for user experience, immersion adaptation and interface quality were higher for HMDs and facilitating conditions were better for screens. While all technique and technology combinations are feasible and effective for stress management, immersing oneself in virtual reality with an HMD for HRV-BF might yield increased benefits in terms of HRV target outcomes and several user experience measures. Future research is necessary to confirm any long-term effects of such a mode of delivery.
UR - http://www.scopus.com/inward/record.url?scp=85144252769&partnerID=8YFLogxK
U2 - 10.1016/j.chb.2022.107607
DO - 10.1016/j.chb.2022.107607
M3 - Article
AN - SCOPUS:85144252769
SN - 0747-5632
VL - 141
JO - Computers in Human Behavior
JF - Computers in Human Behavior
M1 - 107607
ER -