Using virtual and augmented reality to study architectural lighting

James R. Birt, Patricia Manyuru, Jonathan Nelson

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

1 Citation (Scopus)
36 Downloads (Pure)

Abstract

This paper presents industry stakeholder insights from the implementation of a dual modality
intervention using virtual and augmented reality simulation to study complex lighting theory in
architecture design. Using a design based research method the aim is to evaluate these insights and
inform a pilot study to educate first year architectural design students on the complexities of lighting the
built environment and methods to improve architectural workflow. The aim is to enable learners to
experience natural and artificial lighting methods comparatively in real-time through multiple
comparative visualisation methods. This is important to make informed evaluations regarding
architectural designs in terms of spatial quality, character, performance, and user-comfort levels. This in
turn allows architects to rapidly modify their designs to accommodate or mitigate the environmental
effects. Outcomes from the initial usability test highlight the ability to switch back and forth between the
virtual and augmented reality simulation technology, and between lighting visualisation modes as a huge
step forward by the industry stakeholders. Additionally, the idea of representing the physical building
where the simulation took place virtually using a detailed mapping gave a real-world anchor that made
the simulations easy to navigate, leading to improved satisfaction and engagement. However, the study
also highlighted improvements in the delivery of the simulation is required to improve simulation
learnability and efficiency.
Original languageEnglish
Title of host publication Me, Us, IT! Proceedings ASCILITE2017
Subtitle of host publication34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education
EditorsH Partidge, K Davis, J Thomas
PublisherASCILITE
Pages17-21
Number of pages5
Publication statusPublished - Dec 2017
EventASCILITE 2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. - The University of Southern Queensland, Toowoomba, Australia
Duration: 4 Dec 20176 Dec 2017
Conference number: 34th
http://2017conference.ascilite.org/

Conference

ConferenceASCILITE 2017
Abbreviated titleASCILITE
CountryAustralia
CityToowoomba
Period4/12/176/12/17
Internet address

Fingerprint

Augmented reality
Virtual reality
Lighting
Visualization
Architectural design
Anchors
Industry
Switches
Students

Cite this

Birt, J. R., Manyuru, P., & Nelson, J. (2017). Using virtual and augmented reality to study architectural lighting. In H. Partidge, K. Davis, & J. Thomas (Eds.), Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education (pp. 17-21). ASCILITE.
Birt, James R. ; Manyuru, Patricia ; Nelson, Jonathan. / Using virtual and augmented reality to study architectural lighting. Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. editor / H Partidge ; K Davis ; J Thomas. ASCILITE, 2017. pp. 17-21
@inproceedings{576ec89a0e4f4f7480e242f8596ab6c0,
title = "Using virtual and augmented reality to study architectural lighting",
abstract = "This paper presents industry stakeholder insights from the implementation of a dual modalityintervention using virtual and augmented reality simulation to study complex lighting theory inarchitecture design. Using a design based research method the aim is to evaluate these insights andinform a pilot study to educate first year architectural design students on the complexities of lighting thebuilt environment and methods to improve architectural workflow. The aim is to enable learners toexperience natural and artificial lighting methods comparatively in real-time through multiplecomparative visualisation methods. This is important to make informed evaluations regardingarchitectural designs in terms of spatial quality, character, performance, and user-comfort levels. This inturn allows architects to rapidly modify their designs to accommodate or mitigate the environmentaleffects. Outcomes from the initial usability test highlight the ability to switch back and forth between thevirtual and augmented reality simulation technology, and between lighting visualisation modes as a hugestep forward by the industry stakeholders. Additionally, the idea of representing the physical buildingwhere the simulation took place virtually using a detailed mapping gave a real-world anchor that madethe simulations easy to navigate, leading to improved satisfaction and engagement. However, the studyalso highlighted improvements in the delivery of the simulation is required to improve simulationlearnability and efficiency.",
author = "Birt, {James R.} and Patricia Manyuru and Jonathan Nelson",
year = "2017",
month = "12",
language = "English",
pages = "17--21",
editor = "H Partidge and K Davis and J Thomas",
booktitle = "Me, Us, IT! Proceedings ASCILITE2017",
publisher = "ASCILITE",

}

Birt, JR, Manyuru, P & Nelson, J 2017, Using virtual and augmented reality to study architectural lighting. in H Partidge, K Davis & J Thomas (eds), Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. ASCILITE, pp. 17-21, ASCILITE 2017, Toowoomba, Australia, 4/12/17.

Using virtual and augmented reality to study architectural lighting. / Birt, James R.; Manyuru, Patricia; Nelson, Jonathan.

Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. ed. / H Partidge; K Davis; J Thomas. ASCILITE, 2017. p. 17-21.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

TY - GEN

T1 - Using virtual and augmented reality to study architectural lighting

AU - Birt, James R.

AU - Manyuru, Patricia

AU - Nelson, Jonathan

PY - 2017/12

Y1 - 2017/12

N2 - This paper presents industry stakeholder insights from the implementation of a dual modalityintervention using virtual and augmented reality simulation to study complex lighting theory inarchitecture design. Using a design based research method the aim is to evaluate these insights andinform a pilot study to educate first year architectural design students on the complexities of lighting thebuilt environment and methods to improve architectural workflow. The aim is to enable learners toexperience natural and artificial lighting methods comparatively in real-time through multiplecomparative visualisation methods. This is important to make informed evaluations regardingarchitectural designs in terms of spatial quality, character, performance, and user-comfort levels. This inturn allows architects to rapidly modify their designs to accommodate or mitigate the environmentaleffects. Outcomes from the initial usability test highlight the ability to switch back and forth between thevirtual and augmented reality simulation technology, and between lighting visualisation modes as a hugestep forward by the industry stakeholders. Additionally, the idea of representing the physical buildingwhere the simulation took place virtually using a detailed mapping gave a real-world anchor that madethe simulations easy to navigate, leading to improved satisfaction and engagement. However, the studyalso highlighted improvements in the delivery of the simulation is required to improve simulationlearnability and efficiency.

AB - This paper presents industry stakeholder insights from the implementation of a dual modalityintervention using virtual and augmented reality simulation to study complex lighting theory inarchitecture design. Using a design based research method the aim is to evaluate these insights andinform a pilot study to educate first year architectural design students on the complexities of lighting thebuilt environment and methods to improve architectural workflow. The aim is to enable learners toexperience natural and artificial lighting methods comparatively in real-time through multiplecomparative visualisation methods. This is important to make informed evaluations regardingarchitectural designs in terms of spatial quality, character, performance, and user-comfort levels. This inturn allows architects to rapidly modify their designs to accommodate or mitigate the environmentaleffects. Outcomes from the initial usability test highlight the ability to switch back and forth between thevirtual and augmented reality simulation technology, and between lighting visualisation modes as a hugestep forward by the industry stakeholders. Additionally, the idea of representing the physical buildingwhere the simulation took place virtually using a detailed mapping gave a real-world anchor that madethe simulations easy to navigate, leading to improved satisfaction and engagement. However, the studyalso highlighted improvements in the delivery of the simulation is required to improve simulationlearnability and efficiency.

M3 - Conference contribution

SP - 17

EP - 21

BT - Me, Us, IT! Proceedings ASCILITE2017

A2 - Partidge, H

A2 - Davis, K

A2 - Thomas, J

PB - ASCILITE

ER -

Birt JR, Manyuru P, Nelson J. Using virtual and augmented reality to study architectural lighting. In Partidge H, Davis K, Thomas J, editors, Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. ASCILITE. 2017. p. 17-21