Using gamification and mixed reality visualization to improve conceptual understanding in ICT system analysis and design

Juan Carlos Munoz, Michael A. Cowling, James R. Birt

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

3 Citations (Scopus)
15 Downloads (Pure)

Abstract

This paper presents a research design and intervention that investigates how the use of mixed reality visualization and gamification can be applied to an ICT systems analysis and design course. The research focuses on a learning approach of an ICT modelling and design framework based on visual augmentation of traditional course content and class delivery. Assessment of the learning impact in regards to learners, system components and their interaction in system scenarios will be performed. Allowing learners to explore and discover information in the form of a gamified scavenger hunt that supports scaffolding learning chunks, aims to assist them towards a conceptual understanding of the solution. Educators can incorporate selected representations of key learning artefacts and resources in an augmented capacity using a variety of media such as 2d images, videos, graphics, simulations, and 3d models applied into the design process and promote active learning in the classroom.
Original languageEnglish
Title of host publicationASCILITE 2016 - Conference Proceedings - 33rd International Conference of Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education
Subtitle of host publicationShow Me the Learning
EditorsS Barker, S Dawson, A Pardo, C Colvin
Place of PublicationAdelaide
PublisherASCILITE
Pages455-460
Number of pages6
Publication statusPublished - 2016
EventASCILITE 2016: International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education : Show me the learning - Adelaide Convention Centre, Adelaide, Australia
Duration: 27 Nov 201630 Nov 2016
Conference number: 33rd
http://2016conference.ascilite.org/

Conference

ConferenceASCILITE 2016: International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education
Abbreviated titleASCILITE 2016
CountryAustralia
CityAdelaide
Period27/11/1630/11/16
Internet address

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  • Related Research Outputs

    • 3 Citations
    • 4 Conference contribution

    Exploring the Benefits of Using 360 Video Immersion to Enhance Motivation and Engagement in System Modelling Education

    Munoz-Carpio, J. C., Cowling, M. A. & Birt, J. R., 1 Jul 2020, Proceedings of 6th International Conference, iLRN 2020, Online, June 21-25, 2020 . Economou, D., Klippel, A., Dodds, H., Peña-Rios, A., Lee, M. J. W., Beck, D., Pirker, J., Dengel, A., Peres, T. M. & Richter, J. (eds.). Immersive Learning Research Network, p. 403-406 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

  • Enhancing Learning of System Modelling through 360 Virtual Reality Video and 3D Printing

    Munoz-Carpio, J. C., Cowling, M. A. & Birt, J. R., 29 Nov 2019, Australasian Society for Computers in Learning in Tertiary Education (ASCILITE) 2019 Conference Proceedings. Chew Yi Wei, S., Kah Mun, C. & Alphonso, A. (eds.). ASCILITE, Vol. 36. p. 380-385 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

    Open Access
    File
  • Piloting experiential learning through 360ºVideo and 3D printing to improve system modelling

    Munoz-Carpio, J. C., Cowling, M. A. & Birt, J. R., 28 Jun 2019, ICMSTTL 2019: Proceedings of the 2019 International Conference on Mathematics, Science and Technology Teaching and Learning. New York: Association for Computing Machinery (ACM), p. 23-28 6 p. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

    Open Access
    File
  • 107 Downloads (Pure)

    Cite this

    Munoz, J. C., Cowling, M. A., & Birt, J. R. (2016). Using gamification and mixed reality visualization to improve conceptual understanding in ICT system analysis and design. In S. Barker, S. Dawson, A. Pardo, & C. Colvin (Eds.), ASCILITE 2016 - Conference Proceedings - 33rd International Conference of Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education: Show Me the Learning (pp. 455-460). ASCILITE. http://2016conference.ascilite.org/wp-content/uploads/ASCILITE-2016-full-proceedings-Updated-1512.pdf