Skip to main navigation Skip to search Skip to main content

Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films

Research output: Contribution to journalArticleResearchpeer-review

Abstract

Filmmakers now have access to new cinematic pipelines that combine Virtual Reality (VR), allowing them to develop new immersive media for narrative and audience interaction. Traditional filmmaking approaches are limited when it comes to investigating the embodiment of VR and the underlying interaction between the user and the story in Embodied Virtual Reality (EVR) films. This study analyses four award-winning EVR films (Bonfire, The Line, The Key, and Wolves in the Walls) as case studies and proposes a set of heuristics to guide the production of new EVR films. The findings will be especially useful for independent filmmakers transitioning into EVR production, as well as the larger VR cinema community, in comprehending emergent VR storytelling.

Original languageEnglish
Pages (from-to)3-24
Number of pages22
JournalCreative Industries Journal
Volume18
Issue number1
Early online date21 Jan 2023
DOIs
Publication statusPublished - 27 Jan 2023

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Fingerprint

Dive into the research topics of 'Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films'. Together they form a unique fingerprint.

Cite this