Research output per year
Research output per year
Rudy Carpio-Alfsen*, James R. Birt, Oliver Baumann
Research output: Contribution to journal › Article › Research › peer-review
Filmmakers now have access to new cinematic pipelines that combine Virtual Reality (VR), allowing them to develop new immersive media for narrative and audience interaction. Traditional filmmaking approaches are limited when it comes to investigating the embodiment of VR and the underlying interaction between the user and the story in Embodied Virtual Reality (EVR) films. This study analyses four award-winning EVR films (Bonfire, The Line, The Key, and Wolves in the Walls) as case studies and proposes a set of heuristics to guide the production of new EVR films. The findings will be especially useful for independent filmmakers transitioning into EVR production, as well as the larger VR cinema community, in comprehending emergent VR storytelling.
Original language | English |
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Pages (from-to) | 1-22 |
Number of pages | 22 |
Journal | Creative Industries Journal |
Early online date | 21 Jan 2023 |
DOIs | |
Publication status | Published - 27 Jan 2023 |
Research output: Contribution to journal › Article › Research › peer-review
Research output: Non-textual form › Digital or Visual Products › Research
Research output: Contribution to journal › Article › Research › peer-review