Activities per year
Abstract
Studies suggest that augmented reality and game mechanics can lead to increase sense of place. This is important as sense of place provides many benefits ranging from personal place significance, to increase interest and stewardship at the place. These benefits combined can lead to enhancement of an offered service. Therefore, the question asked in this research is how to effectively design an experience using these emerging technologies and optimize for successful outcomes? In this study we outline the design and development process of a pervasive mobile application solution using design science research methodology guidelines to answer this question. Specifically, the application solution replicates a human guide and narration experience in the exhibition of indigenous artworks in a university place by integrating augmented reality, micro location, audio and enhancement through gamification service to increase engagement and experience value. We present observation result data from the first iteration of the design science research methodology by analyzing qualitative usability testing of the application by expert stakeholders. The results indicate that the performance usability of the app is satisfactory, and it provides solid base for the next iteration of the development process.
Original language | English |
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Title of host publication | Intersections in Simulation and Gaming: Disruption and Balance |
Subtitle of host publication | Third Australasian Simulation Congress, ASC 2019, Gold Coast, Australia, September 2–5, 2019, Proceedings |
Editors | Anjum Naweed, Lorelle Bowditch, Cyle Sprick |
Place of Publication | Singapore |
Publisher | Springer |
Pages | 77-92 |
Number of pages | 15 |
ISBN (Electronic) | 978-981-32-9582-7 |
ISBN (Print) | 978-981-32-9581-0 |
DOIs | |
Publication status | Published - 6 Aug 2019 |
Event | Australasian Simulation Congress 2019 - Gold Coast, Australia Duration: 2 Sep 2019 → 5 Sep 2019 Conference number: 3rd https://www.simulationcongress.com/ |
Publication series
Name | Communications in Computer and Information Science |
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Publisher | Springer |
Volume | 1067 |
ISSN (Print) | 1865-0929 |
Conference
Conference | Australasian Simulation Congress 2019 |
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Abbreviated title | ASC |
Country | Australia |
City | Gold Coast |
Period | 2/09/19 → 5/09/19 |
Other | The Simulation Australasia Board and 2019 Australasian Simulation Congress Organising Committee warmly invite you to join us at the Gold Coast Convention Centre for the 2019 Australasian Simulation Congress. The 2019 Australasian Simulation Congress will explore the theme of Balance and Disruption. The ASC took a break for 2018, but we are back bigger and better for ASC 2019 – mark September 2nd – 5th in your diary. Building on the success of the last Congress, and with the continued efforts of our marvellous volunteers, staff, Convenors and Board, and the extensive plans already in place, the 2019 Australasian Simulation Congress is shaping up to be an outstanding event! To join us, we invite you to share your research, demonstrate your wares and connect with like-minded simulation developers and users around the world. |
Internet address |
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Related Research Outputs
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Analysing construction student experiences of mobile mixed reality enhanced learning in virtual and augmented reality environments
Vasilevski, N. & Birt, J. R., 16 Jan 2020, In: Research in Learning Technology. 28, p. 1-23 23 p., 2329.Research output: Contribution to journal › Article › Research › peer-review
Open AccessFile6 Citations (Scopus)93 Downloads (Pure) -
Optimizing Augmented Reality Outcomes in a Gamified Place Experience Application through Design Science Research
Vasilevski, N., Brand, J. E. & Birt, J. R., 14 Nov 2019, VRCAI '19 Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. Spencer, S. N. (ed.). New York: Association for Computing Machinery (ACM), 2 p. 52Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Open AccessFile -
Analysing micro-location beacon gamification: Scenarios, types and characteristics
Vasilevski, N., Brand, J. E. & Birt, J. R., 4 Dec 2018, Proceedings of the 30th Australian Computer-Human Interaction Conference (OzCHI 2018). Morrison, A., Buchanan, G., Waycott, J., Billinghurst, M., Stevenson, D., Choi, JH-J., Billinghurst, M., Kelly, R., McKay, D. & Lugmayr, A. (eds.). New York: Association for Computing Machinery (ACM), p. 484-489 6 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
3 Citations (Scopus)