Abstract
Researchers in the fields of game design, childhood development, learning, and
movement studies discuss the concept of play. However, the term has been frequently
redefined resulting in a divergent understanding of the concept. This paper presents a
Unified Theory of Play that aims to provide a holistic examination of the domain that will
enhance understanding of play by delivering a tripartite framework for critical analysis of
a variety of computer games. Minecraft is presented herein as a case study analysis using
the proposed framework.
movement studies discuss the concept of play. However, the term has been frequently
redefined resulting in a divergent understanding of the concept. This paper presents a
Unified Theory of Play that aims to provide a holistic examination of the domain that will
enhance understanding of play by delivering a tripartite framework for critical analysis of
a variety of computer games. Minecraft is presented herein as a case study analysis using
the proposed framework.
| Original language | English |
|---|---|
| Pages | 1-3 |
| Number of pages | 3 |
| Publication status | Published - 2014 |
| Event | Digital Games Research Association Australia Symposium: What is Game Studies in Australia - The University of Melbourne, Melbourne, Australia Duration: 17 Jun 2014 → 17 Jun 2014 http://digraa.org/2014-digraa-symposium/ |
Conference
| Conference | Digital Games Research Association Australia Symposium |
|---|---|
| Abbreviated title | 2014 DIGRAA |
| Country/Territory | Australia |
| City | Melbourne |
| Period | 17/06/14 → 17/06/14 |
| Internet address |
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