Towards a unified theory of play: A case study of minecraft

James Hooper, Penny Baillie De Byl

Research output: Contribution to conferenceAbstractResearchpeer-review

Abstract

Researchers in the fields of game design, childhood development, learning, and
movement studies discuss the concept of play. However, the term has been frequently
redefined resulting in a divergent understanding of the concept. This paper presents a
Unified Theory of Play that aims to provide a holistic examination of the domain that will
enhance understanding of play by delivering a tripartite framework for critical analysis of
a variety of computer games. Minecraft is presented herein as a case study analysis using
the proposed framework.
Original languageEnglish
Pages1-3
Number of pages3
Publication statusPublished - 2014
EventDigital Games Research Association Australia Symposium: What is Game Studies in Australia - The University of Melbourne, Melbourne, Australia
Duration: 17 Jun 201417 Jun 2014
http://digraa.org/2014-digraa-symposium/

Conference

ConferenceDigital Games Research Association Australia Symposium
Abbreviated title2014 DIGRAA
CountryAustralia
CityMelbourne
Period17/06/1417/06/14
Internet address

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computer game
childhood
examination
learning

Cite this

Hooper, J., & De Byl, P. B. (2014). Towards a unified theory of play: A case study of minecraft. 1-3. Abstract from Digital Games Research Association Australia Symposium, Melbourne, Australia.
Hooper, James ; De Byl, Penny Baillie. / Towards a unified theory of play : A case study of minecraft. Abstract from Digital Games Research Association Australia Symposium, Melbourne, Australia.3 p.
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Hooper, J & De Byl, PB 2014, 'Towards a unified theory of play: A case study of minecraft' Digital Games Research Association Australia Symposium, Melbourne, Australia, 17/06/14 - 17/06/14, pp. 1-3.

Towards a unified theory of play : A case study of minecraft. / Hooper, James; De Byl, Penny Baillie.

2014. 1-3 Abstract from Digital Games Research Association Australia Symposium, Melbourne, Australia.

Research output: Contribution to conferenceAbstractResearchpeer-review

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AU - Hooper, James

AU - De Byl, Penny Baillie

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AB - Researchers in the fields of game design, childhood development, learning, andmovement studies discuss the concept of play. However, the term has been frequentlyredefined resulting in a divergent understanding of the concept. This paper presents aUnified Theory of Play that aims to provide a holistic examination of the domain that willenhance understanding of play by delivering a tripartite framework for critical analysis ofa variety of computer games. Minecraft is presented herein as a case study analysis usingthe proposed framework.

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Hooper J, De Byl PB. Towards a unified theory of play: A case study of minecraft. 2014. Abstract from Digital Games Research Association Australia Symposium, Melbourne, Australia.