Theorising film-to-game adaptation

Research output: Contribution to conferenceAbstractResearchpeer-review

Abstract

This paper investigates the intersection of ludic and cinematic forms and theorises how games are adapted from films in the case of movie-licenced games. It proposes a series of film-to-game adaptation models which describe the practice of this type of adaptation based on structuralist approaches to adaptation theory, aesthetic game studies, and scholarship on transmedia storytelling.
Original languageEnglish
Pages36-38
Publication statusPublished - 2014
EventDigital Games Research Association Australia Symposium: What is Game Studies in Australia - The University of Melbourne, Melbourne, Australia
Duration: 17 Jun 201417 Jun 2014
http://digraa.org/2014-digraa-symposium/

Conference

ConferenceDigital Games Research Association Australia Symposium
Abbreviated title2014 DIGRAA
CountryAustralia
CityMelbourne
Period17/06/1417/06/14
Internet address

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Knight, S. (2014). Theorising film-to-game adaptation. 36-38. Abstract from Digital Games Research Association Australia Symposium, Melbourne, Australia.