This paper investigates the intersection of ludic and cinematic forms and theorises how games are adapted from films in the case of movie-licenced games. It proposes a series of film-to-game adaptation models which describe the practice of this type of adaptation based on structuralist approaches to adaptation theory, aesthetic game studies, and scholarship on transmedia storytelling.
|Publication status||Published - 2014|
|Event||Digital Games Research Association Australia Symposium: What is Game Studies in Australia - The University of Melbourne, Melbourne, Australia|
Duration: 17 Jun 2014 → 17 Jun 2014
|Conference||Digital Games Research Association Australia Symposium|
|Abbreviated title||2014 DIGRAA|
|Period||17/06/14 → 17/06/14|
Knight, S. (2014). Theorising film-to-game adaptation. 36-38. Abstract from Digital Games Research Association Australia Symposium, Melbourne, Australia. http://digraa.org/wp-content/uploads/2014/06/36_knight.pdf