Abstract
This paper investigates the intersection of ludic and cinematic forms and theorises how games are adapted from films in the case of movie-licenced games. It proposes a series of film-to-game adaptation models which describe the practice of this type of adaptation based on structuralist approaches to adaptation theory, aesthetic game studies, and scholarship on transmedia storytelling.
Original language | English |
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Pages | 36-38 |
Publication status | Published - 2014 |
Event | Digital Games Research Association Australia Symposium: What is Game Studies in Australia - The University of Melbourne, Melbourne, Australia Duration: 17 Jun 2014 → 17 Jun 2014 http://digraa.org/2014-digraa-symposium/ |
Conference
Conference | Digital Games Research Association Australia Symposium |
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Abbreviated title | 2014 DIGRAA |
Country/Territory | Australia |
City | Melbourne |
Period | 17/06/14 → 17/06/14 |
Internet address |