Theorising film-to-game adaptation

Research output: Contribution to conferenceAbstractResearchpeer-review


This paper investigates the intersection of ludic and cinematic forms and theorises how games are adapted from films in the case of movie-licenced games. It proposes a series of film-to-game adaptation models which describe the practice of this type of adaptation based on structuralist approaches to adaptation theory, aesthetic game studies, and scholarship on transmedia storytelling.
Original languageEnglish
Publication statusPublished - 2014
EventDigital Games Research Association Australia Symposium: What is Game Studies in Australia - The University of Melbourne, Melbourne, Australia
Duration: 17 Jun 201417 Jun 2014


ConferenceDigital Games Research Association Australia Symposium
Abbreviated title2014 DIGRAA
Internet address

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