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Abstract
Modern advances in educational technology have provided exciting opportunities for teaching anatomy. However, the learning experience is varied between each device, providing challenges for educators when deciding which technology to incorporate. This chapter provides an overview of the strengths of each modality, where they are best applied, and potential pitfalls to avoid to ensure the successful integration into the anatomy class. Virtual reality allows for immersive visualisation of structures within the body but can be costly and less collaborative than other modalities. Augmented reality is suited for surface anatomy and allows for more collaboration and note-taking. Mixed reality shows great promise in creating a rich learning experience with group collaboration; however, it is currently cost prohibitive for wide adoption.
Original language | English |
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Title of host publication | Teaching Anatomy: A Practical Guide |
Editors | Lap Ki Chan, Wojciech Pawlina |
Place of Publication | Cham |
Publisher | Springer |
Pages | 359-366 |
Number of pages | 7 |
Edition | 2nd |
ISBN (Electronic) | 978-3-030-43283-6 |
ISBN (Print) | 978-3-030-43282-9 |
DOIs | |
Publication status | Published - 21 Nov 2020 |
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Dive into the research topics of 'The Use of Virtual, Augmented and Mixed Reality in Anatomy Education'. Together they form a unique fingerprint.Related Projects
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Mixed Reality Research Lab
Birt, J., Cowling, M. A., Moro, C., Stirling, A., Nelson, J., Moore, E., Stromberga, Z., Munoz-Carpio, J. C. & Vasilevski, N.
1/01/19 → …
Project: Research