Telling stories: historical narratives in virtual reality

Roger Louis Martínez-Dávila, Paddington Hodza, Mubbasir Kapadia, Sean T. Perrone, Christoph Hölscher, Victor R. Schinazi

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

3 Citations (Scopus)
116 Downloads (Pure)

Abstract

This chapter examines one specific digital story from Virtual Plasencia, an interactive model of a Spanish medieval city, titled "‘La Mota’: A Christian Assumes Ownership over Jewish Homes, circa 1416,” for which we have developed historically-accurate avatars that move beyond text and provide users with a more comprehensive approach for learning by experiencing a tangible period of medieval history. The story recounts why and how a Jewish neighborhood came into existence, what transpired during its less than one hundred year existence, and why it was displaced. This 3D avatar-inhabited narrative consequently tells a more complex story of inter-religious relations during a time of increasing anti-Jewish/Muslim animosity in Castile that culminated in the expulsions of Jews (1492) and Muslims (1502).

Original languageEnglish
Title of host publicationThe Routledge Research Companion to Digital Medieval Literature
EditorsJennifer E. Boyle, Helen J. Burgess
PublisherTaylor & Francis
Chapter7
Pages107-130
Number of pages24
ISBN (Electronic)9781317444770
ISBN (Print)9781138905047
DOIs
Publication statusPublished - 2018
Externally publishedYes

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