Rhythm of the game: how time-of-day and gamification rewards influence Pay-What-You-Want payments

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Abstract

Purpose:
This paper aims to make a novel proposition that different types of gamification rewards (symbolic versus verbal versus tangible) will have differential impacts on pay-what-you-want (SP.W.Y.W.PWYW) payments.

Design/methodology/approach:
Three laboratory experiments, along with a field study (N = 255, 838, 561 and 117) were conducted to empirically test the propositions.

Findings:
Collectively, the findings indicate that symbolic rewards drive the highest SP.W.Y.W.PWYW payments, followed by verbal and tangible rewards. Furthermore, symbolic rewards are most effective in the morning, followed by verbal in the afternoon and tangible in the evening. The effect of reward type and time-of-day jointly influenced SP.W.Y.W.PWYW payments through internal reference price.

Research limitations/implications:
Future work can study if existing variables known to influence SP.W.Y.W.PWYW prices (e.g. time pressure) can interact with gamification rewards to influence payments.

Practical implications:
The present work equips managers with a significant tool, i.e. reward type, to encourage higher SP.W.Y.W.PWYW payments.

Originality/value:
No previous work has proposed and empirically tested how the joint influence of time-of-day and gamification rewards may influence SP.W.Y.W.PWYW payments – a novel contribution of this work.
Original languageEnglish
Pages (from-to)146-174
Number of pages29
JournalEuropean Journal of Marketing
Volume59
Issue number13
DOIs
Publication statusPublished - 22 Aug 2025

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