TY - JOUR
T1 - Physical and psychosocial function in residential aged-care elders
T2 - Effect of Nintendo Wii Sports games
AU - Keogh, Justin W L
AU - Power, Nicola
AU - Wooller, Leslie
AU - Lucas, Patricia
AU - Whatman, Chris
PY - 2014
Y1 - 2014
N2 - This mixed-methods, quasi-experimental pilot study examined whether the Nintendo Wii Sports (NWS) active video game (exergame) system could significantly improve the functional ability, physical activity levels, and quality of life of 34 older adults (4 men and 30 women, 83 ± 8 yr) living in 2 residential aged-care (RAC) centers. Change score analyses indicated the intervention group had significantly greater increases in bicep curl muscular endurance, physical activity levels, and psychological quality of life than the control group (p <.05). Analysis of the quotes underlying the 3 themes (feeling silly, feeling good; having fun; and something to look forward to) suggested that intervention group participants developed a sense of empowerment and achievement after some initial reluctance and anxiousness. They felt that the games were fun and provided an avenue for greater socialization. These results add some further support to the utilization of NWS exergames in the RAC context.
AB - This mixed-methods, quasi-experimental pilot study examined whether the Nintendo Wii Sports (NWS) active video game (exergame) system could significantly improve the functional ability, physical activity levels, and quality of life of 34 older adults (4 men and 30 women, 83 ± 8 yr) living in 2 residential aged-care (RAC) centers. Change score analyses indicated the intervention group had significantly greater increases in bicep curl muscular endurance, physical activity levels, and psychological quality of life than the control group (p <.05). Analysis of the quotes underlying the 3 themes (feeling silly, feeling good; having fun; and something to look forward to) suggested that intervention group participants developed a sense of empowerment and achievement after some initial reluctance and anxiousness. They felt that the games were fun and provided an avenue for greater socialization. These results add some further support to the utilization of NWS exergames in the RAC context.
UR - http://www.scopus.com/inward/record.url?scp=84896534343&partnerID=8YFLogxK
U2 - 10.1123/JAPA.2012-0272
DO - 10.1123/JAPA.2012-0272
M3 - Article
C2 - 23752164
AN - SCOPUS:84896534343
SN - 1063-8652
VL - 22
SP - 235
EP - 244
JO - Journal of Aging and Physical Activity
JF - Journal of Aging and Physical Activity
IS - 2
ER -