Pedagogy before technology: A design-based research approach to enhancing skills development in paramedic science using mixed reality

Michael A Cowling*, James Birt

*Corresponding author for this work

Research output: Contribution to journalArticleResearchpeer-review

38 Citations (Scopus)
204 Downloads (Pure)

Abstract

In health sciences education, there is growing evidence that simulation improves learners' safety, competence, and skills, especially when compared to traditional didactic methods or no simulation training. However, this approach to simulation becomes difficult when students are studying at a distance, leading to the need to develop simulations that suit this pedagogical problem and the logistics of this intervention method. This paper describes the use of a design-based research (DBR) methodology, combined with a new model for putting 'pedagogy before technology' when approaching these types of education problems, to develop a mixed reality education solution. This combined model is used to analyse a classroom learning problem in paramedic health sciences with respect to student evidence, assisting the educational designer to identify a solution, and subsequently develop a technology-based mixed reality simulation via a mobile phone application and three-dimensional (3D) printed tools to provide an analogue approximation for an on-campus simulation experience. The developed intervention was tested with students and refined through a repeat of the process, showing that a DBR process, supported by a model that puts 'pedagogy before technology', can produce over several iterations a much-improved simulation that results in a simulation that satisfies student pedagogical needs.

Original languageEnglish
Article number29
Number of pages15
JournalInformation (Switzerland)
Volume9
Issue number2
DOIs
Publication statusPublished - 29 Jan 2018

Fingerprint

Dive into the research topics of 'Pedagogy before technology: A design-based research approach to enhancing skills development in paramedic science using mixed reality'. Together they form a unique fingerprint.
  • Piloting Multimodal Learning Analytics using Mobile Mixed Reality in Health Education

    Birt, J. R., Clare, D. & Cowling, M. A., 5 Aug 2019, 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH). Duque, D., White, J., Rodrigues, N., Vilaca, J. L. & Dias, N. (eds.). p. 1-6 6 p. 8882435. (2019 IEEE 7th International Conference on Serious Games and Applications for Health, SeGAH 2019).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

    Open Access
    File
    8 Citations (Scopus)
    339 Downloads (Pure)

Cite this