Optimizing Augmented Reality Outcomes in a Gamified Place Experience Application through Design Science Research

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

168 Downloads (Pure)

Abstract

Nearly ubiquitous smartphone use invites research and development of augmented reality experiences promoting knowledge and understanding. However, there is a lack of design science research dissemination about developing these solutions. This paper adds to the information systems body of knowledge by presenting the second iteration of Design Science Research Methodology artefact and the process of its development in the form of a gamified place experience application about indigenous art, focusing on the optimization of AR integration and user interface enhancements. In testing the usability, we illustrate how the application was optimized for successful outcomes. The qualitative analysis results revealed the high level of usability of the mobile application leading to further testing of efficacy in creating Sense of Place where the art is curated and displayed.
Original languageEnglish
Title of host publicationVRCAI '19 Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry
EditorsStephen N. Spencer
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Number of pages2
ISBN (Electronic)978-1-4503-7002-8
DOIs
Publication statusPublished - 14 Nov 2019
Event17th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry - Griffith University Southbank, Brisbane, Australia
Duration: 14 Nov 201916 Nov 2019
Conference number: 17
https://vrcai.siggraph.org

Conference

Conference17th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
Abbreviated titleVRCAI 2019
CountryAustralia
CityBrisbane
Period14/11/1916/11/19
Internet address

Fingerprint Dive into the research topics of 'Optimizing Augmented Reality Outcomes in a Gamified Place Experience Application through Design Science Research'. Together they form a unique fingerprint.

  • Related Activities

    • 4 Invited talk
    • 3 Oral presentation
    • 1 Peer-review

    Emerging Technology Experience for Construction Practice

    James Birt (Speaker) & Nikolche Vasilevski (Speaker)

    18 Mar 2019

    Activity: Talk or presentationInvited talk

    Gamification and mobile learning strategy

    James Birt (Speaker)

    7 Feb 2017

    Activity: Talk or presentationInvited talk

    Related Research Outputs

    • 3 Conference contribution
    • 1 Article

    Analysing construction student experiences of mobile mixed reality enhanced learning in virtual and augmented reality environments

    Vasilevski, N. & Birt, J. R., 16 Jan 2020, In : Research in Learning Technology. 28, p. 1-23 23 p., 2329.

    Research output: Contribution to journalArticleResearchpeer-review

    Open Access
    File
  • 5 Citations (Scopus)
    61 Downloads (Pure)

    Piloting Mobile Mixed Reality to Enhance Building Information Modelling Delivery in Construction Education

    Birt, J. R. & Vasilevski, N., 29 Nov 2019, Australasian Society for Computers in Learning in Tertiary Education (ASCILITE) 2019 Conference Proceedings. Chew Yi Wei, S., Kah Mun, C. & Alphonso, A. (eds.). ASCILITE, Vol. 36. p. 365-369 5 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

    Open Access
    File
  • Towards Optimizing Place Experience using Design Science Research and Augmented Reality Gamification

    Vasilevski, N. & Birt, J. R., 6 Aug 2019, Intersections in Simulation and Gaming: Disruption and Balance: Third Australasian Simulation Congress, ASC 2019, Gold Coast, Australia, September 2–5, 2019, Proceedings. Naweed, A., Bowditch, L. & Sprick, C. (eds.). Singapore: Springer, p. 77-92 15 p. (Communications in Computer and Information Science; vol. 1067).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

    Open Access
    File
  • 3 Citations (Scopus)
    14 Downloads (Pure)

    Cite this

    Vasilevski, N., Brand, J. E., & Birt, J. R. (2019). Optimizing Augmented Reality Outcomes in a Gamified Place Experience Application through Design Science Research. In S. N. Spencer (Ed.), VRCAI '19 Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry [52] Association for Computing Machinery (ACM). https://doi.org/10.1145/3359997.3365747