Activities per year
Abstract
Nearly ubiquitous smartphone use invites research and development of augmented reality experiences promoting knowledge and understanding. However, there is a lack of design science research dissemination about developing these solutions. This paper adds to the information systems body of knowledge by presenting the second iteration of Design Science Research Methodology artefact and the process of its development in the form of a gamified place experience application about indigenous art, focusing on the optimization of AR integration and user interface enhancements. In testing the usability, we illustrate how the application was optimized for successful outcomes. The qualitative analysis results revealed the high level of usability of the mobile application leading to further testing of efficacy in creating Sense of Place where the art is curated and displayed.
Original language | English |
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Title of host publication | VRCAI '19 Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry |
Editors | Stephen N. Spencer |
Place of Publication | New York |
Publisher | Association for Computing Machinery (ACM) |
Number of pages | 2 |
ISBN (Electronic) | 978-1-4503-7002-8 |
DOIs | |
Publication status | Published - 14 Nov 2019 |
Event | 17th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry - Griffith University Southbank, Brisbane, Australia Duration: 14 Nov 2019 → 16 Nov 2019 Conference number: 17 https://vrcai.siggraph.org |
Conference
Conference | 17th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry |
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Abbreviated title | VRCAI 2019 |
Country | Australia |
City | Brisbane |
Period | 14/11/19 → 16/11/19 |
Internet address |
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Augmenting the Classroom
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Analysing construction student experiences of mobile mixed reality enhanced learning in virtual and augmented reality environments
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Related Research Outputs
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Analysing construction student experiences of mobile mixed reality enhanced learning in virtual and augmented reality environments
Vasilevski, N. & Birt, J. R., 16 Jan 2020, In: Research in Learning Technology. 28, p. 1-23 23 p., 2329.Research output: Contribution to journal › Article › Research › peer-review
Open AccessFile7 Citations (Scopus)93 Downloads (Pure) -
Piloting Mobile Mixed Reality to Enhance Building Information Modelling Delivery in Construction Education
Birt, J. R. & Vasilevski, N., 29 Nov 2019, Australasian Society for Computers in Learning in Tertiary Education (ASCILITE) 2019 Conference Proceedings. Chew Yi Wei, S., Kah Mun, C. & Alphonso, A. (eds.). ASCILITE, Vol. 36. p. 365-369 5 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Open AccessFile -
Towards Optimizing Place Experience using Design Science Research and Augmented Reality Gamification
Vasilevski, N. & Birt, J. R., 6 Aug 2019, Intersections in Simulation and Gaming: Disruption and Balance: Third Australasian Simulation Congress, ASC 2019, Gold Coast, Australia, September 2–5, 2019, Proceedings. Naweed, A., Bowditch, L. & Sprick, C. (eds.). Singapore: Springer, p. 77-92 15 p. (Communications in Computer and Information Science; vol. 1067).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Open AccessFile3 Citations (Scopus)64 Downloads (Pure)