Multimodal teaching via gamified practical activities–The Virtual Scientist software: Bridging the gap in science education

Research output: Contribution to conferenceAbstractEducationpeer-review

Abstract

In the realm of science education, the utilization of technology has emerged as a powerful tool to enhance student engagement and learning outcomes. This abstract introduces" The Virtual Scientist," an interactive website developed by our team, which enables students to conduct virtual experiments in a 360-degree virtual laboratory. The software employs gamified practical activities and interactive videos to provide students with a realistic laboratory experience, even in remote learning situations. The primary aim of The Virtual Scientist is to bridge the gap between theoretical knowledge and practical application, catering to high school and university students. Additionally, the software is being expanded to accommodate preschool and primary school students, offering age-appropriate virtual experiments. Notably, this innovative platform has gained recognition on a global scale, being adopted by educators worldwide.
Original languageEnglish
Pages1-2
Number of pages2
DOIs
Publication statusPublished - 28 Nov 2023
EventAustralasian Society for Computers in Learning in Tertiary Education (ASCILITE) 40th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education - University of Canterbury, Christchurch, New Zealand
Duration: 3 Dec 20236 Dec 2023
Conference number: 40
https://2023conference.ascilite.org/

Conference

ConferenceAustralasian Society for Computers in Learning in Tertiary Education (ASCILITE) 40th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education
Abbreviated titleASCILITE 2023
Country/TerritoryNew Zealand
CityChristchurch
Period3/12/236/12/23
Internet address

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