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Mixed reality in higher education: Pedagogy before technology
James R. Birt
, Michael A Cowling
Faculty of Society & Design
Research output
:
Contribution to conference
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Presentation
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Research
392
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Research Outputs
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Dive into the research topics of 'Mixed reality in higher education: Pedagogy before technology'. Together they form a unique fingerprint.
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Weight
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Social Sciences
Augmented Reality
28%
Educational Environment
14%
Educational Sciences
100%
Hardware
14%
Higher Education
100%
Information Technology
14%
Interactivity
14%
Learning Analytics
14%
Learning Experiences
14%
Mixed Reality
100%
Simulation Games
14%
Three Dimensional Printing
14%
Virtual Reality
28%
Nursing and Health Professions
Educational Sciences
100%
Higher Education
100%
Information Technology
33%
Paramedic
33%
Pedagogy
100%
Research Experience
33%
Three Dimensional Printing
33%
Virtual Reality
33%
Psychology
Case Study
33%
Higher Education
100%
Information Technology
33%
Interactivity
33%
Learning Analytics
33%
Metaanalytic Study
33%
Mobile Device
33%
Pedagogy
100%
Computer Science
Augmented Reality
28%
Case Study
14%
Higher Education
100%
Information Technology
14%
Interactive Visualization
14%
Learning Analytics
14%
Learning Experiences
14%
Mixed Reality
100%
Mobile Device
14%
Three Dimensional Printing
14%
Virtual Reality
28%
Arts and Humanities
3-D visualization
33%
Hardware
33%
Three Dimensional Printing
33%
Keyphrases
Complex Learning Environment
16%
Software Plug-in
16%
Technology-free
16%