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Abstract
Workshop presented at ALASI Conference November 27, 2016:
New learning interaction methods through 3d printing, virtual reality and augmented reality (collectively referred to as mixed reality) are becoming possible, with many educators looking to implement these in their classroom. Traditionally, these methods have been prohibitively expensive to educators and complex to implement, leading to more conventional forms of 2d images and videos to become the educational norm. This is changing through advancements in hardware technology, free game engines and software plugins. Meta analytic studies in the use of 3d visualizations show positive improvements in learning outcomes among low and high spatial learners. But often these studies focus only on explanatory words and pictures with less attention to complex learning environments such as interactive visualisations, games & simulations. This workshop builds upon the research experience of The Mixed Reality Research Lab (www.mixedrealityresearch.com), exploring the applied use of mixed reality visualisation pedagogy across three (3) disciplines in Paramedic Science, Anatomical Science and ICT Networking. Demonstrated are several of the applications produced by the lab as case studies, that provide participants with knowledge of how mixed reality is used, how learning analytics can be recorded through mixed reality simulations and how pedagogy and technology can be weaved together to implement a mixed reality and mobile device solution into a classroom for a specific discipline. Participants will explore the use of Unity3d game engine technology to visualize virtual and augmented reality simulations and how this can be integrated with databases to record and retrieve data. Participants will leave the workshop with a set of tools/skills for starting their journey into this innovative pedagogical approach to learning.
New learning interaction methods through 3d printing, virtual reality and augmented reality (collectively referred to as mixed reality) are becoming possible, with many educators looking to implement these in their classroom. Traditionally, these methods have been prohibitively expensive to educators and complex to implement, leading to more conventional forms of 2d images and videos to become the educational norm. This is changing through advancements in hardware technology, free game engines and software plugins. Meta analytic studies in the use of 3d visualizations show positive improvements in learning outcomes among low and high spatial learners. But often these studies focus only on explanatory words and pictures with less attention to complex learning environments such as interactive visualisations, games & simulations. This workshop builds upon the research experience of The Mixed Reality Research Lab (www.mixedrealityresearch.com), exploring the applied use of mixed reality visualisation pedagogy across three (3) disciplines in Paramedic Science, Anatomical Science and ICT Networking. Demonstrated are several of the applications produced by the lab as case studies, that provide participants with knowledge of how mixed reality is used, how learning analytics can be recorded through mixed reality simulations and how pedagogy and technology can be weaved together to implement a mixed reality and mobile device solution into a classroom for a specific discipline. Participants will explore the use of Unity3d game engine technology to visualize virtual and augmented reality simulations and how this can be integrated with databases to record and retrieve data. Participants will leave the workshop with a set of tools/skills for starting their journey into this innovative pedagogical approach to learning.
Original language | English |
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Publication status | Published - 2016 |
Event | Australian Learning Analytics Summer Institute Workshop: ALASI Workshop - Adelaide Convention Centre, Adelaide , Australia Duration: 27 Nov 2016 → … |
Workshop
Workshop | Australian Learning Analytics Summer Institute Workshop |
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Country/Territory | Australia |
City | Adelaide |
Period | 27/11/16 → … |
Fingerprint
Dive into the research topics of 'Mixed reality in higher education: Pedagogy before technology'. Together they form a unique fingerprint.Related Projects
- 1 Active
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Mixed Reality Research Lab
Birt, J., Cowling, M. A., Moro, C., Stirling, A., Nelson, J., Moore, E., Stromberga, Z., Munoz-Carpio, J. C. & Vasilevski, N.
1/01/19 → …
Project: Research
Related Activities
- 1 Invited talk
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Presenting Mixed Reality Research Lab: Mobile MR Demo
James Birt (Speaker)
31 Jan 2019Activity: Talk or presentation › Invited talk
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Piloting Multimodal Learning Analytics using Mobile Mixed Reality in Health Education
Birt, J. R., Clare, D. & Cowling, M. A., 5 Aug 2019, 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH). Duque, D., White, J., Rodrigues, N., Vilaca, J. L. & Dias, N. (eds.). p. 1-6 6 p. 8882435. (2019 IEEE 7th International Conference on Serious Games and Applications for Health, SeGAH 2019).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Open AccessFile8 Citations (Scopus)339 Downloads (Pure) -
Open Access