Lessons Learned from Designing a Gamified Augmented Reality App for Indigenous Cultural Education

Research output: Contribution to conferenceAbstractResearch

Abstract

This presentation explores lessons learned from designing an indigenous cultural tour through gamified augmented reality within a higher education setting. The audience will experience an indigenous art and story tour through the lens of the smartphone complemented by expert commentary on the constraints and design journey of the implementation process. We focus on supporting designers and developers wishing to build applications within indigenous and higher educational environments. To support the indigenous culture and education, we answer two questions, “How does one approach working with indigenous culture?” and “How does one work within a restricted and secure educational environment?” Finally, we present the limitations that concern research in culturally sensitive environments, technology limitations, and constraints that are in place at universities.
****************
Author of the abstract:
Nikolche Vasilevski (Bond University)

Speakers - video presentation
Nikolche Vasilevski (Bond University)
Narelle Urquhart (Bond University)James Birt (Bond University)
Original languageEnglish
Publication statusPublished - 7 Oct 2021
EventGames For Change Asia Pacific Festival 2021 - Online
Duration: 5 Oct 20217 Oct 2021
https://hopin.com/events/games-for-change-asia-pacific-festival

Other

OtherGames For Change Asia Pacific Festival 2021
Period5/10/217/10/21
Internet address

Fingerprint

Dive into the research topics of 'Lessons Learned from Designing a Gamified Augmented Reality App for Indigenous Cultural Education'. Together they form a unique fingerprint.

Cite this