Is there an augmented reality future for e-Learning?

Penny Baillie De Byl

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review


This paper outlines a project aiming to increase accessibility to Augmented Reality (AR) technologies by mainstream developers, educators and students through the design and development of the Real Environments Augmented for Learning engine (REAL). REAL will integrate computer gaming, mobile devices, virtual reality and pedagogical techniques into a usable and effective AR platform for the delivery of authentic, immersive, mixed reality, e-learning experiences operating seamlessly with existing infrastructure for Internet and mobile communications. The outcomes will move AR technologies into the Web 2.0 realm of user-created content and provide superior realism and usability over existing methods for adoption in conventional e-learning curricula.
Original languageEnglish
Title of host publicationProceedings of the IADIS International Conference on e-Learning
EditorsM B Nunes, M McPherson
Place of PublicationAlgarve
PublisherInternational Association for Development of the Information Society (IADIS)
Number of pages4
ISBN (Print)9789728924836
Publication statusPublished - 2009
Externally publishedYes
EventInternational Association for Development of the Information Society (IADIS): Conference on e-Learning - Algarve, Portugal
Duration: 17 Jun 200920 Jul 2009


ConferenceInternational Association for Development of the Information Society (IADIS)
Abbreviated titleIADIS
Internet address


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