Search results
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2023
Corrigan Walk: Corrigan Walk Tour App
Vasilevski, N. & Birt, J. R., 20 Jun 2023Research output: Non-textual form › Software › Research
Open Access -
2021
Analysing Smartphone-Based Digital Museum and Cultural Tours
Vasilevski, N. & Birt, J. R., 4 Nov 2021, p. 48. 1 p.Research output: Contribution to conference › Abstract › Research
Open AccessFile62 Downloads (Pure) -
Design Science: How to demonstrate the Simulation Capability to Meet the Objectives in Human-Centered Environments
Vasilevski, N. & Birt, J. R., 9 Nov 2021, p. 48. 1 p.Research output: Contribution to conference › Abstract › Research › peer-review
Open AccessFile94 Downloads (Pure) -
Lessons Learned from Designing a Gamified Augmented Reality App for Indigenous Cultural Education
Vasilevski, N., Urquhart, N. & Birt, J. R., 7 Oct 2021.Research output: Contribution to conference › Abstract › Research
Open Access -
2020
Analysing construction student experiences of mobile mixed reality enhanced learning in virtual and augmented reality environments
Vasilevski, N. & Birt, J. R., 16 Jan 2020, In: Research in Learning Technology. 28, p. 1-23 23 p., 2329.Research output: Contribution to journal › Article › Research › peer-review
Open AccessFile86 Link opens in a new tab Citations (Scopus)266 Downloads (Pure) -
2019
Optimizing Augmented Reality Outcomes in a Gamified Place Experience Application through Design Science Research
Vasilevski, N., Brand, J. E. & Birt, J. R., 14 Nov 2019, VRCAI '19 Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. Spencer, S. N. (ed.). New York: Association for Computing Machinery (ACM), 2 p. 52Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Open AccessFile1 Link opens in a new tab Citation (Scopus)283 Downloads (Pure) -
Towards Optimizing Place Experience using Design Science Research and Augmented Reality Gamification
Vasilevski, N. & Birt, J. R., 6 Aug 2019, Intersections in Simulation and Gaming: Disruption and Balance: Third Australasian Simulation Congress, ASC 2019, Gold Coast, Australia, September 2–5, 2019, Proceedings. Naweed, A., Bowditch, L. & Sprick, C. (eds.). Singapore: Springer, p. 77-92 15 p. (Communications in Computer and Information Science; vol. 1067).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Open AccessFile6 Link opens in a new tab Citations (Scopus)374 Downloads (Pure) -
2018
Analysing micro-location beacon gamification: Scenarios, types and characteristics
Vasilevski, N., Brand, J. E. & Birt, J. R., 4 Dec 2018, Proceedings of the 30th Australian Computer-Human Interaction Conference (OzCHI 2018). Morrison, A., Buchanan, G., Waycott, J., Billinghurst, M., Stevenson, D., Choi, J.-J., Billinghurst, M., Kelly, R., McKay, D. & Lugmayr, A. (eds.). New York: Association for Computing Machinery (ACM), p. 484-489 6 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
4 Link opens in a new tab Citations (Scopus)