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As augmented reality (AR) and gamification design artifacts for education proliferate in the mobile and wearable device market, multiple frameworks have been developed to implement AR and gamification. However, there is currently no explicit guidance on designing and conducting a human-centered evaluation activity beyond suggesting possible methods that could be used for evaluation. This study focuses on human-centered design evaluation pattern for gamified AR using Design Science Research Methodology (DSRM) to support educators and developers in constructing immersive AR games. Specifically, we present an evaluation pattern for a location-based educational indigenous experience that can be used as a case study to support the design of augmented (or mixed) reality interfaces, gamification implementations, and location-based services. This is achieved through the evaluation of three design iterations obtained in the development cycle of the solution. The holistic analysis of all iterations showed that the evaluation process could be reused, evolved, and its complexity reduced. Furthermore, the pattern is compatible with formative and summative evaluation and the technical or human-oriented types of evaluation. This approach provides a method to inform the evaluation of gamified AR apps. At the same time, it will enable a more approachable evaluation process to support educators, designers, and developers.
|Number of pages||9|
|Journal||Frontiers in Virtual Reality|
|Publication status||Published - 30 Sep 2021|
FingerprintDive into the research topics of 'Human-Centered Design Science Research Evaluation for Gamified Augmented Reality'. Together they form a unique fingerprint.
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Mixed Reality Research Lab
Birt, J., Cowling, M. A., Moro, C., Stirling, A., Nelson, J., Moore, E., Stromberga, Z., Munoz-Carpio, J. C. & Vasilevski, N.
1/01/19 → …
Analysing Smartphone-Based Digital Museum and Cultural ToursVasilevski, N. & Birt, J. R., 4 Nov 2021, p. 48. 1 p.
Research output: Contribution to conference › Abstract › ResearchOpen AccessFile
Design Science: How to demonstrate the Simulation Capability to Meet the Objectives in Human-Centered EnvironmentsVasilevski, N. & Birt, J. R., 9 Nov 2021, p. 48. 1 p.
Research output: Contribution to conference › Abstract › Research › peer-reviewOpen AccessFile
Lessons Learned from Designing a Gamified Augmented Reality App for Indigenous Cultural EducationVasilevski, N., Urquhart, N. & Birt, J. R., 7 Oct 2021.
Research output: Contribution to conference › Abstract › ResearchOpen Access