TY - ADVS
T1 - Gala - the movie
A2 - Carpio-Alfsen, Rudy
N1 - The purpose of this study is to compare the emotional and cognitive impacts of VR and 2D movies. In this study, sixty volunteers were divided into two groups and presented a movie (Gala) in 2D or VR format. We employed a multimodal method to assess the cognitive and emotional effects of the film both during and after watching. Our technique combined self-reports, interviews, questionnaires, and objective data such as heart rate and EEG brain activity. Participants were 60 voluntary students and university staff from Bond University Gold Coast. Collectively, all 60 participants completed the study procedures (30 males and 30 females).
PY - 2023/1/1
Y1 - 2023/1/1
N2 - Set in Megacity, once the devastating effects of climate change took place. Now, all major cities are flooded by seawater levels and deadly jellyfish. This has also led to a highly contagious lethal virus that keeps humans apart from each other. The new AI-driven world order, a coalition of US-Russian intelligent forces protects the rich and corrupted against the virus, while enslaving the poor into forced labor and prostitution, exposing them directly to the virus. Gala follows the story of a prostitute in her journey to survive in this uncertain time.
AB - Set in Megacity, once the devastating effects of climate change took place. Now, all major cities are flooded by seawater levels and deadly jellyfish. This has also led to a highly contagious lethal virus that keeps humans apart from each other. The new AI-driven world order, a coalition of US-Russian intelligent forces protects the rich and corrupted against the virus, while enslaving the poor into forced labor and prostitution, exposing them directly to the virus. Gala follows the story of a prostitute in her journey to survive in this uncertain time.
M3 - Digital or Visual Products
ER -