Enhancing variety through gamified, interactive learning experiences

Christian Moro, Zane Stromberga

Research output: Contribution to journalArticleProfessionalpeer-review

4 Citations (Scopus)

Abstract

The transition from face-to-face teaching to online platform delivery for many institutions has presented positive examples of medical educators' problem-solving abilities. However, this has led to many online sessions following identical formats, providing highly similar learning experiences for students' week-after-week with less variety than from face-to-face deliveries. The use of serious games, which are games primarily focussed on education, to teach medical and health sciences has previously shown benefit1 and can be incorporated to break the monotony of online lectures and repetitive content delivery.

Original languageEnglish
Pages (from-to)1180-1181
Number of pages2
JournalMedical Education
Volume54
Issue number12
Early online date21 May 2020
DOIs
Publication statusPublished - Dec 2020

Fingerprint

Dive into the research topics of 'Enhancing variety through gamified, interactive learning experiences'. Together they form a unique fingerprint.

Cite this