Skip to main navigation Skip to search Skip to main content

Embracing ‘gameful learning’ with escape room games in higher education

  • Monica Kam*
  • , Megan Clune
  • , Tanisha Jowsey
  • , Rachelle Singleton
  • *Corresponding author for this work

Research output: Contribution to journalArticleResearchpeer-review

8 Downloads (Pure)

Abstract

Escape room games have been increasingly used in higher education to promote interactive and engaging student learning. We sought to identify how escape room games used in three distinct discipline programmes at a large university were perceived by students and educators in terms of intended learning and broader, transferrable skill development. We distributed surveys to students and educators, receiving 708 student responses and eight educator responses. We analysed the quantitative data descriptively and the qualitative data using thematic analysis. The results show that both students and educators perceive rich and multi-faceted learning through escape rooms in medical sciences, biological sciences and education discipline contexts. The results show that escape room games inherently promote similar transferable skills and student motivations regardless of their disciplinary context. When used sparingly, we recommend escape rooms as potentially rich learning spaces in higher education.
Original languageEnglish
Pages (from-to)1-20
Number of pages20
JournalHigher Education Research and Development
Early online date17 Feb 2026
DOIs
Publication statusE-pub ahead of print - 17 Feb 2026

Fingerprint

Dive into the research topics of 'Embracing ‘gameful learning’ with escape room games in higher education'. Together they form a unique fingerprint.

Cite this