Dorsal and ventral pathways implications in an augmented reality environment

Andreas S. Frangos, Tae Jun Lee, Dylan To, Irini Giannopulu

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Abstract

The Ventral Pathway (VP) and Dorsal Pathway (DP) are responsible for identifying (what) and localising (where) objects in 3D space. These pathways project integrated information into the frontal (FC) and the prefrontal (PF) cortices making possible for humans not only to interact with objects but also express motivations and emotions directly or indirectly associated with the actions they perform with objects. The neural implications of these pathways were examined in a sample of healthy participants (\text{n}= 30) aged 22 years old while invited to create an installation using a set of common (CO) and uncommon objects (UO) in augmented reality (AR). All participants were equipped with a 32 channels EEG, a frequency analysis of brain waves has been performed. The results have shown an alpha power increase in the ventral pathway when UO were involved in the creative task. This finding is attributed to a greater need to attend the UO as no representation of them exists in the VP. Increased theta and delta powers were observed in the FC when creating an installation with UO, indicating more higher-order functioning involving emotion and motivation. Engaging multimodal complex brain areas, it seems that creativity in augmented reality requires similar brain patterns as in real world.

Original languageEnglish
Title of host publication26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PublisherIEEE, Institute of Electrical and Electronics Engineers
Pages1658-1662
Number of pages5
ISBN (Electronic)9781728113777
DOIs
Publication statusPublished - Mar 2019
Event26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
Duration: 23 Mar 201927 Mar 2019

Publication series

NameIEEE Annual International Symposium Virtual Reality

Conference

Conference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
CountryJapan
CityOsaka
Period23/03/1927/03/19

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