TY - GEN
T1 - Digital Stupefaction
AU - Holzer, Dominik
AU - Loh, Paul
N1 - Publisher Copyright:
© 2020 and published by the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong.
PY - 2020
Y1 - 2020
N2 - Digital design techniques have saturated architectural discourse in the past forty-plus years from modelling to simulation and fabrication. Digital or Computational Design now forms part of the standard architectural curriculum, promising efficiency in modelling, design, advancing site analysis and ease of fabrication. Alongside these promises, we as educators begin to witness a new level of complacency governed by the use of the digital tools; we call this Digital Stupefaction. With the increasing 'smartness' of digital tools, what is the risk of shifting away from the focus of what students should/could know, and what information they embody? Is it still relevant to be able to draw on intrinsic background knowledge, or tacit knowledge in action, when everything can be analysed and verified on the fly (or even pre-selected via AI)? How can educators respond to these challenges by adjusting the way they deliver subjects associated with digital design?.
AB - Digital design techniques have saturated architectural discourse in the past forty-plus years from modelling to simulation and fabrication. Digital or Computational Design now forms part of the standard architectural curriculum, promising efficiency in modelling, design, advancing site analysis and ease of fabrication. Alongside these promises, we as educators begin to witness a new level of complacency governed by the use of the digital tools; we call this Digital Stupefaction. With the increasing 'smartness' of digital tools, what is the risk of shifting away from the focus of what students should/could know, and what information they embody? Is it still relevant to be able to draw on intrinsic background knowledge, or tacit knowledge in action, when everything can be analysed and verified on the fly (or even pre-selected via AI)? How can educators respond to these challenges by adjusting the way they deliver subjects associated with digital design?.
UR - http://www.scopus.com/inward/record.url?scp=85091697981&partnerID=8YFLogxK
U2 - 10.52842/conf.caadria.2020.2.351
DO - 10.52842/conf.caadria.2020.2.351
M3 - Conference contribution
AN - SCOPUS:85091697981
T3 - RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2020
SP - 351
EP - 360
BT - RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2020
A2 - Holzer, Dominik
A2 - Nakapan, Walaiporn
A2 - Globa, Anastasia
A2 - Koh, Immanuel
PB - The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)
T2 - 25th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2020
Y2 - 5 August 2020 through 6 August 2020
ER -