Abstract
Original language | English |
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Place of Publication | Eveleigh, NSW |
Publisher | Interactive Games and Entertainment Association (IGEA) |
Commissioning body | Interactive Games & Entertainment Association |
Number of pages | 38 |
Publication status | Published - 2017 |
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Digital New Zealand Report 2018. / Brand, Jeffrey E.; Todhunter, Stewart; Jervis, Jan.
Eveleigh, NSW : Interactive Games and Entertainment Association (IGEA) , 2017. 38 p.Research output: Book/Report › Commissioned report › Research
TY - BOOK
T1 - Digital New Zealand Report 2018
AU - Brand, Jeffrey E.
AU - Todhunter, Stewart
AU - Jervis, Jan
PY - 2017
Y1 - 2017
N2 - From the eighth generation of home consoles, to the latest dedicated handhelds, to ever more powerful personal computers, to mobile phones and tablets, to the rapid spread of virtual reality components, interactive games are woven into the fabric of our culture – a culture more nuanced and capable of enjoying the benefits of the digital economy than ever before. This report extends our knowledge of games and the New Zealanders who play them.
AB - From the eighth generation of home consoles, to the latest dedicated handhelds, to ever more powerful personal computers, to mobile phones and tablets, to the rapid spread of virtual reality components, interactive games are woven into the fabric of our culture – a culture more nuanced and capable of enjoying the benefits of the digital economy than ever before. This report extends our knowledge of games and the New Zealanders who play them.
M3 - Commissioned report
BT - Digital New Zealand Report 2018
PB - Interactive Games and Entertainment Association (IGEA)
CY - Eveleigh, NSW
ER -