Digital New Zealand Report 2018

Jeffrey E. Brand, Stewart Todhunter, Jan Jervis

Research output: Book/ReportCommissioned reportResearch

Abstract

From the eighth generation of home consoles, to the latest dedicated handhelds, to ever more powerful personal computers, to mobile phones and tablets, to the rapid spread of virtual reality components, interactive games are woven into the fabric of our culture – a culture more nuanced and capable of enjoying the benefits of the digital economy than ever before. This report extends our knowledge of games and the New Zealanders who play them.
Original languageEnglish
Place of PublicationEveleigh, NSW
PublisherInteractive Games and Entertainment Association (IGEA)
Commissioning bodyInteractive Games & Entertainment Association
Number of pages38
Publication statusPublished - 2017

Fingerprint

New Zealand
Economy
Personal Computer
Console
Mobile Phone
Virtual Reality

Cite this

Brand, J. E., Todhunter, S., & Jervis, J. (2017). Digital New Zealand Report 2018. Eveleigh, NSW: Interactive Games and Entertainment Association (IGEA)
Brand, Jeffrey E. ; Todhunter, Stewart ; Jervis, Jan. / Digital New Zealand Report 2018. Eveleigh, NSW : Interactive Games and Entertainment Association (IGEA) , 2017. 38 p.
@book{2f4897ddec464b109f72b2dbadd8d9e8,
title = "Digital New Zealand Report 2018",
abstract = "From the eighth generation of home consoles, to the latest dedicated handhelds, to ever more powerful personal computers, to mobile phones and tablets, to the rapid spread of virtual reality components, interactive games are woven into the fabric of our culture – a culture more nuanced and capable of enjoying the benefits of the digital economy than ever before. This report extends our knowledge of games and the New Zealanders who play them.",
author = "Brand, {Jeffrey E.} and Stewart Todhunter and Jan Jervis",
year = "2017",
language = "English",
publisher = "Interactive Games and Entertainment Association (IGEA)",

}

Brand, JE, Todhunter, S & Jervis, J 2017, Digital New Zealand Report 2018. Interactive Games and Entertainment Association (IGEA) , Eveleigh, NSW.

Digital New Zealand Report 2018. / Brand, Jeffrey E.; Todhunter, Stewart; Jervis, Jan.

Eveleigh, NSW : Interactive Games and Entertainment Association (IGEA) , 2017. 38 p.

Research output: Book/ReportCommissioned reportResearch

TY - BOOK

T1 - Digital New Zealand Report 2018

AU - Brand, Jeffrey E.

AU - Todhunter, Stewart

AU - Jervis, Jan

PY - 2017

Y1 - 2017

N2 - From the eighth generation of home consoles, to the latest dedicated handhelds, to ever more powerful personal computers, to mobile phones and tablets, to the rapid spread of virtual reality components, interactive games are woven into the fabric of our culture – a culture more nuanced and capable of enjoying the benefits of the digital economy than ever before. This report extends our knowledge of games and the New Zealanders who play them.

AB - From the eighth generation of home consoles, to the latest dedicated handhelds, to ever more powerful personal computers, to mobile phones and tablets, to the rapid spread of virtual reality components, interactive games are woven into the fabric of our culture – a culture more nuanced and capable of enjoying the benefits of the digital economy than ever before. This report extends our knowledge of games and the New Zealanders who play them.

M3 - Commissioned report

BT - Digital New Zealand Report 2018

PB - Interactive Games and Entertainment Association (IGEA)

CY - Eveleigh, NSW

ER -

Brand JE, Todhunter S, Jervis J. Digital New Zealand Report 2018. Eveleigh, NSW: Interactive Games and Entertainment Association (IGEA) , 2017. 38 p.