Digital Australia Report 2018

Jeffrey E. Brand, Stewart Todhunter, Jan Jervis

Research output: Book/ReportCommissioned reportResearch

Abstract

From the eighth generation of home consoles, to the latest dedicated handhelds, to ever more powerful personal computers, to mobile phones and tablets, to the rapid spread of virtual reality components, interactive games are woven into the fabric of our culture – a culture more nuanced and capable of enjoying the benefits of the digital economy than ever before. This report extends our knowledge of games and the Australians who play them.
Original languageEnglish
Place of PublicationEveleigh, NSW
PublisherInteractive Games and Entertainment Association (IGEA)
Commissioning bodyInteractive Games and Entertainment Association
Number of pages42
Publication statusPublished - 2017

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