Designing games to motivate student cohorts through targeted game genre selection

Penny Baillie De Byl, Jeffrey E. Brand

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

Abstract

The objective of this chapter is to develop guidelines for targeted use of games in educational settings by presenting a typology of learning styles, motivations, game genres, and learning outcomes within disciplinary student cohorts. By identifying which academic outcomes best align with the motivations and learning styles of students and which game genres are best suited to those motivations and outcomes, the authors elucidate a typology to assist serious game designers’ and educators’ pursuits of games that both engage and instruct. The result will guide the implementation of games in the classroom by linking game genre and game mechanics with learning objectives, and therefore enhance learning and maximise education outcomes through targeted activity.
Original languageEnglish
Title of host publicationHandbook of research on improving learning and motivation through educational games: Multidisciplinary approaches
EditorsP Felicia
Place of PublicationHershey PA
PublisherIGI Global
Pages567-582
Number of pages16
ISBN (Print)9781609604950
DOIs
Publication statusPublished - 2011

Fingerprint

genre
learning
typology
student
learning objective
educational setting
mechanic
educator
classroom
education

Cite this

De Byl, P. B., & Brand, J. E. (2011). Designing games to motivate student cohorts through targeted game genre selection. In P. Felicia (Ed.), Handbook of research on improving learning and motivation through educational games: Multidisciplinary approaches (pp. 567-582). Hershey PA : IGI Global. https://doi.org/10.4018/978-1-60960-495-0
De Byl, Penny Baillie ; Brand, Jeffrey E. / Designing games to motivate student cohorts through targeted game genre selection. Handbook of research on improving learning and motivation through educational games: Multidisciplinary approaches. editor / P Felicia. Hershey PA : IGI Global, 2011. pp. 567-582
@inbook{397ade1bab664c598a05b7b3447188a4,
title = "Designing games to motivate student cohorts through targeted game genre selection",
abstract = "The objective of this chapter is to develop guidelines for targeted use of games in educational settings by presenting a typology of learning styles, motivations, game genres, and learning outcomes within disciplinary student cohorts. By identifying which academic outcomes best align with the motivations and learning styles of students and which game genres are best suited to those motivations and outcomes, the authors elucidate a typology to assist serious game designers’ and educators’ pursuits of games that both engage and instruct. The result will guide the implementation of games in the classroom by linking game genre and game mechanics with learning objectives, and therefore enhance learning and maximise education outcomes through targeted activity.",
author = "{De Byl}, {Penny Baillie} and Brand, {Jeffrey E.}",
year = "2011",
doi = "10.4018/978-1-60960-495-0",
language = "English",
isbn = "9781609604950",
pages = "567--582",
editor = "P Felicia",
booktitle = "Handbook of research on improving learning and motivation through educational games: Multidisciplinary approaches",
publisher = "IGI Global",
address = "United States",

}

De Byl, PB & Brand, JE 2011, Designing games to motivate student cohorts through targeted game genre selection. in P Felicia (ed.), Handbook of research on improving learning and motivation through educational games: Multidisciplinary approaches. IGI Global, Hershey PA , pp. 567-582. https://doi.org/10.4018/978-1-60960-495-0

Designing games to motivate student cohorts through targeted game genre selection. / De Byl, Penny Baillie; Brand, Jeffrey E.

Handbook of research on improving learning and motivation through educational games: Multidisciplinary approaches. ed. / P Felicia. Hershey PA : IGI Global, 2011. p. 567-582.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

TY - CHAP

T1 - Designing games to motivate student cohorts through targeted game genre selection

AU - De Byl, Penny Baillie

AU - Brand, Jeffrey E.

PY - 2011

Y1 - 2011

N2 - The objective of this chapter is to develop guidelines for targeted use of games in educational settings by presenting a typology of learning styles, motivations, game genres, and learning outcomes within disciplinary student cohorts. By identifying which academic outcomes best align with the motivations and learning styles of students and which game genres are best suited to those motivations and outcomes, the authors elucidate a typology to assist serious game designers’ and educators’ pursuits of games that both engage and instruct. The result will guide the implementation of games in the classroom by linking game genre and game mechanics with learning objectives, and therefore enhance learning and maximise education outcomes through targeted activity.

AB - The objective of this chapter is to develop guidelines for targeted use of games in educational settings by presenting a typology of learning styles, motivations, game genres, and learning outcomes within disciplinary student cohorts. By identifying which academic outcomes best align with the motivations and learning styles of students and which game genres are best suited to those motivations and outcomes, the authors elucidate a typology to assist serious game designers’ and educators’ pursuits of games that both engage and instruct. The result will guide the implementation of games in the classroom by linking game genre and game mechanics with learning objectives, and therefore enhance learning and maximise education outcomes through targeted activity.

U2 - 10.4018/978-1-60960-495-0

DO - 10.4018/978-1-60960-495-0

M3 - Chapter

SN - 9781609604950

SP - 567

EP - 582

BT - Handbook of research on improving learning and motivation through educational games: Multidisciplinary approaches

A2 - Felicia, P

PB - IGI Global

CY - Hershey PA

ER -

De Byl PB, Brand JE. Designing games to motivate student cohorts through targeted game genre selection. In Felicia P, editor, Handbook of research on improving learning and motivation through educational games: Multidisciplinary approaches. Hershey PA : IGI Global. 2011. p. 567-582 https://doi.org/10.4018/978-1-60960-495-0