Abstract
This chapter presents the embedded authentic serious game-based learning experiences (EASLE) architecture which has been developed to assist in the definition of games-based applications. The motivation behind the design of EASLE is to keep game specifications as simple and focused as possible for educators attempting to create serious games as current available game design methodologies and templates are complex and extensive. Furthermore, it is argued that games created with EASLE reduce the amount of game development work to be done by the educator allowing for deeper collaboration between students. Toward the end of this chapter a game developed with EASLE which took two weeks to complete is presented
Original language | English |
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Title of host publication | Handbook of research on effective electronic gaming in education |
Editors | R E Ferdig |
Place of Publication | Hershey |
Publisher | Information Science Reference |
Pages | 1068-1087 |
Number of pages | 20 |
ISBN (Print) | 9781599048086 |
DOIs | |
Publication status | Published - 2009 |