Designers of mixed reality experiences shouldn’t overlook the communal nature of video games

Michael A. Cowling, James R. Birt

Research output: Contribution to journalOnline ResourceResearch

Abstract

Augmented reality, virtual reality and mixed reality headsets are gradually becoming more widespread. But the communal pleasure of video games is at risk when our friends disappear into solitary playing experiences that we can’t see. Our research shows that there are solutions to this problem that could enable spectators to be involved in games, even if only one person has a headset.
Original languageEnglish
JournalThe Conversation
Publication statusPublished - 2 Feb 2018

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