Activities per year
Demonstration activity is an essential part of the Design Science Research Methodology (DSRM). The popularity of augmented reality (AR) and gamified mobile and wearable devices instantiated multiple frameworks that implement gamified AR through DSRM. However, the demonstration part did not receive the required attention in the literature, with no explicit guidance on designing the activity. Thus, this study builds on the DSRM frameworks to address this problem by examining the demonstration of human-centred design artifacts, such as in gamified AR simulations. This paper proposes a design pattern for conducting a DSRM demonstration activity according to the best practices and extant frameworks. This demonstration pattern should guide designers, developers, and researchers in selecting the most efficient approach in performing the demonstration. We present a demonstration pattern that can be used to prove the effectiveness of AR (mixed reality), gamification and location-based services. We used this pattern in several DSRM demonstration cycles, from the initial development to a final product. We evaluated the demonstration pattern in two case studies, and the results showed that the demonstration process is reusable and reductive complexity wise. The pattern evolves in the iterations from formative, summative to mixed methods approaches to the demonstration. With this paper, we aim to increase the accessibility to the structured use of design patterns for the demonstration of gamified AR apps. At the same time, we inform the artefact demonstration as well as design and development in the fields of XR and gamification in general.
|Number of pages||1|
|Publication status||Published - 9 Nov 2021|
|Event||2021 Australasian Simulation Congress: Simulation- Navigating Uncertain Futures - Online|
Duration: 9 Nov 2021 → 11 Nov 2021
|Conference||2021 Australasian Simulation Congress|
|Abbreviated title||ASC 2021|
|Period||9/11/21 → 11/11/21|
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- 1 Committees, Boards and Panelists
Games for Change Student Challenge (Event)
James Birt (Judge)30 Apr 2022
Activity: Membership › Committees, Boards and Panelists
Analysing Smartphone-Based Digital Museum and Cultural ToursVasilevski, N. & Birt, J. R., 4 Nov 2021, p. 48. 1 p.
Research output: Contribution to conference › Abstract › ResearchOpen AccessFile
Human-Centered Design Science Research Evaluation for Gamified Augmented RealityVasilevski, N. & Birt, J. R., 30 Sep 2021, In: Frontiers in Virtual Reality. 2, p. 1-9 9 p., 713718.
Research output: Contribution to journal › Article › Research › peer-reviewOpen AccessFile
Lessons Learned from Designing a Gamified Augmented Reality App for Indigenous Cultural EducationVasilevski, N., Urquhart, N. & Birt, J. R., 7 Oct 2021.
Research output: Contribution to conference › Abstract › ResearchOpen Access