Abstract
Bond University Library is putting the user in the driver seat through the creation of a new multi-faceted, self-paced, interactive orientation game.
For the past few years, Bond Library has been running a mixture of orientation activities, including:
• interactive, self-paced orientation games run through Google Forms
• library tips classes run face to face by librarians and
• standard walk and talk group tours
Stage 1: Gamification
Using the Gametize software platform, extract the best aspects of the three orientation activities and create a technology rich learning and socially engaging experience for new library users. Initially the game will supplement the traditional orientation activities, with a view to phase them out as we perfect the game.
Stage 2: Planning and coding
While creating the game, we’ll be making space to eventually incorporate two “Buddy” robots (due in early 2017). Buddy runs on open source software and we expect to be able to create, share and connect with the worldwide community of Buddy software coders and developers, so that upon arrival the robots can hit the ground rolling.
Stage 3: Incorporate Buddy into the orientation
Buddy will be the perfect companion to answer basic questions, give on demand guided tours of the physical library space and assist users with the interactive game. And as we continue to develop Buddy’s repertoire and abilities, we envisage these robots will help us to seamlessly merge into the next generation library, working to connect minds and create the future.
This digital poster will showcase the stages, obstacles and successes we encounter on our quest to develop and implement this engaging, innovative and fun orientation experience for all new Bond University students in 2017 and beyond.
For the past few years, Bond Library has been running a mixture of orientation activities, including:
• interactive, self-paced orientation games run through Google Forms
• library tips classes run face to face by librarians and
• standard walk and talk group tours
Stage 1: Gamification
Using the Gametize software platform, extract the best aspects of the three orientation activities and create a technology rich learning and socially engaging experience for new library users. Initially the game will supplement the traditional orientation activities, with a view to phase them out as we perfect the game.
Stage 2: Planning and coding
While creating the game, we’ll be making space to eventually incorporate two “Buddy” robots (due in early 2017). Buddy runs on open source software and we expect to be able to create, share and connect with the worldwide community of Buddy software coders and developers, so that upon arrival the robots can hit the ground rolling.
Stage 3: Incorporate Buddy into the orientation
Buddy will be the perfect companion to answer basic questions, give on demand guided tours of the physical library space and assist users with the interactive game. And as we continue to develop Buddy’s repertoire and abilities, we envisage these robots will help us to seamlessly merge into the next generation library, working to connect minds and create the future.
This digital poster will showcase the stages, obstacles and successes we encounter on our quest to develop and implement this engaging, innovative and fun orientation experience for all new Bond University students in 2017 and beyond.
Original language | English |
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Publication status | Published - 8 May 2017 |
Event | The Higher Education Technology Agenda - Aotea Centre, Auckland, New Zealand Duration: 7 May 2017 → 10 May 2017 |
Conference
Conference | The Higher Education Technology Agenda |
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Abbreviated title | THETA |
Country/Territory | New Zealand |
City | Auckland |
Period | 7/05/17 → 10/05/17 |
Other | The The Higher Education Technology Agenda, organized by the Griffith University will take place from 7th May to the 10th May 2017 at the Auckland University of Technology City Campus in Auckland, New Zealand. The conference will cover areas like makers from the broad spectrum of information technology, research, teaching and learning, library and knowledge management across Australia and New Zealand. |