TY - GEN
T1 - Autonomous navigation in partially known confounding maze-like terrains using D Lite with poisoned reverse
AU - Reyes, Napoleon H.
AU - Barczak, Andre L.C.
AU - Susniak, Teo
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/10/11
Y1 - 2018/10/11
N2 - This paper presents an extension to the original state-of-the-art D∗Lite algorithm, which is an optimal, informed, complete and incremental search algorithm, suited to goal-directed path-planning in unknown terrains. We strategically modified D∗Lite in order to efficiently address more complex path-planning problems in maze-like environments where the given guiding partial map, plagued with lots of unknown obstacles, leads the robot astray; thereby, requiring the robot to backtrack and perform goal-directed replanning repeatedly many times. In this work, we assume that there is no predecessor nor successor function available during search. Instead, the algorithm is only able to determine the next immediate neighbouring nodes for expansion, and yet it is able to handle the aforementioned cases while still guaranteeing returning an optimal path, if one exists. In order to characterise the proposed algorithm, we have designed test gridworlds in increasing levels of complexity according to a combination of properties: number of necessary replanning stages, number of unknown obstacles encountered, number of backtracking manoeuvres and number of looping dependencies in cell updates. Empirical results on 58 gridworlds show that our proposed D∗Lite with Poisoned Reverse algorithm is superior over the original one, in terms of the number of state expansions, which is largely attributed to the algorithm's running time. Furthermore, analysis of the results show that the reduction in state expansions improve as the complexity of the unknown terrain increases.
AB - This paper presents an extension to the original state-of-the-art D∗Lite algorithm, which is an optimal, informed, complete and incremental search algorithm, suited to goal-directed path-planning in unknown terrains. We strategically modified D∗Lite in order to efficiently address more complex path-planning problems in maze-like environments where the given guiding partial map, plagued with lots of unknown obstacles, leads the robot astray; thereby, requiring the robot to backtrack and perform goal-directed replanning repeatedly many times. In this work, we assume that there is no predecessor nor successor function available during search. Instead, the algorithm is only able to determine the next immediate neighbouring nodes for expansion, and yet it is able to handle the aforementioned cases while still guaranteeing returning an optimal path, if one exists. In order to characterise the proposed algorithm, we have designed test gridworlds in increasing levels of complexity according to a combination of properties: number of necessary replanning stages, number of unknown obstacles encountered, number of backtracking manoeuvres and number of looping dependencies in cell updates. Empirical results on 58 gridworlds show that our proposed D∗Lite with Poisoned Reverse algorithm is superior over the original one, in terms of the number of state expansions, which is largely attributed to the algorithm's running time. Furthermore, analysis of the results show that the reduction in state expansions improve as the complexity of the unknown terrain increases.
UR - http://www.scopus.com/inward/record.url?scp=85056750513&partnerID=8YFLogxK
U2 - 10.1109/DISA.2018.8490604
DO - 10.1109/DISA.2018.8490604
M3 - Conference contribution
AN - SCOPUS:85056750513
T3 - DISA 2018 - IEEE World Symposium on Digital Intelligence for Systems and Machines, Proceedings
SP - 67
EP - 76
BT - DISA 2018 - IEEE World Symposium on Digital Intelligence for Systems and Machines, Proceedings
A2 - Sincak, Peter
A2 - Paralic, Jan
A2 - Kovacs, Laszlo
A2 - Wang, XenFu
PB - IEEE, Institute of Electrical and Electronics Engineers
T2 - World Symposium on Digital Intelligence for Systems and Machines, DISA 2018
Y2 - 23 August 2018 through 25 August 2018
ER -