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Abstract
In this article we present examples of three projects that seek to merge these two approaches by creating and fabricating playful material elements that can be integrated with camera-based AR systems but that are independently meaningful objects in their own right. We argue that this new wave of physically grounded ARtechnologies constitutes the first steps toward a hybridized digital/physical future that can transform our world.
Original language | English |
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Pages | 42-45 |
Number of pages | 4 |
Volume | 24 |
No. | 1 |
Specialist publication | Interactions |
DOIs | |
Publication status | Published - 1 Jan 2017 |
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Dive into the research topics of 'Augmenting reality for augmented reality'. Together they form a unique fingerprint.Related Projects
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Mixed Reality Research Lab
Birt, J., Cowling, M. A., Moro, C., Stirling, A., Nelson, J., Moore, E., Stromberga, Z., Munoz-Carpio, J. C. & Vasilevski, N.
1/01/19 → …
Project: Research
Related Activities
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Apple App Store and ARKit 2.0 Briefing with Apple Pty Limited
James Birt (Consultant) & Michael A. Cowling (Consultant)
6 Jul 2016Activity: Consultancy
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VR/AR Showcase at IEEE TALE - Special Track on XR and Immersive Learning Environments - Mixed Reality Demo
James Birt (Participant), Michael A. Cowling (Participant) & Juan Carlos Munoz (Participant)
5 Dec 2018Activity: Participating in or organising an event › Participating in a conference, workshop, ... › Other
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IEEE ICICLE XR for Learning SIG (External organisation)
James Birt (Member)
5 Nov 2018 → …Activity: Membership › Committees, Boards and Panelists