Projects per year
Abstract
Critical thinking in education is mainstream with ever increasing industry support for soft skills and capacity for graduates to solve problems, plan strategy, make decisions and communicate creatively. However, teaching and assessing critical thinking is resource intensive especially when scaling to large remote or online classes. Often, the solutions are bespoke, custom outcomes for a single classroom that are expensive to scale. Commercial computer games and esports may offer a solution. In this paper we aim to define critical thinking in education and how this relates to skills in esports, including decision making, problem solving, making a game plan, developing strategy and communication. To achieve this, we propose a conceptual framework to assess effectiveness of esports in teaching critical thinking using an adapted digital game-based learning framework and the learning goals of critical thinking. We support the framework with an esport case example of Rocket League with a lesson plan.
Original language | English |
---|---|
Title of host publication | Conference Proceedings. ASCILITE 2020: 37th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education |
Editors | Sue Gregory, Steve Warburton, Mitchell Parkes |
Publisher | Australasian Society for Computers in Learning in Tertiary Education |
Pages | 295-300 |
Number of pages | 6 |
Publication status | Published - Dec 2020 |
Event | ASCILITE 2020: 37th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education - University of New England (online virtual conference) , Armidale, Australia Duration: 30 Nov 2020 → 1 Dec 2020 Conference number: 37 https://ascilite.org/2020-conference/ |
Conference
Conference | ASCILITE 2020: 37th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education |
---|---|
Abbreviated title | ASCILITE 2020 |
Country/Territory | Australia |
City | Armidale |
Period | 30/11/20 → 1/12/20 |
Internet address |
Fingerprint
Dive into the research topics of 'Assessing esport candidacy for critical thinking education'. Together they form a unique fingerprint.Related Projects
- 1 Active
-
Esports Industry Panel
James Birt (Speaker), Dan Martinez (Speaker) & Ben Foster (Speaker)
9 Nov 2022Activity: Talk or presentation › Invited talk
-
Esports Industy
James Birt (Speaker) & Joshua Lindsey (Speaker)
4 Feb 2022Activity: Talk or presentation › Invited talk
-
Co-presenter for the paper ID 20: Assessing esport candidacy for critical thinking education
James Birt (Speaker) & Ger Post (Speaker)
30 Nov 2020Activity: Talk or presentation › Invited talk
-
Critical Thinking Unleashed with Esports: Level Up you Students with Rocket League
Birt, J. R. & Vasilevski, N., 7 Jul 2023.Research output: Contribution to conference › Abstract › Research
-
eSports diplomacy: towards a sustainable ‘gold rush’
Murray, S., Birt, J. R. & Blakemore, S., 2022, In: Sport in Society. 25, 8, p. 1419-1437 19 p.Research output: Contribution to journal › Article › Research › peer-review
Open AccessFile18 Citations (Scopus)1198 Downloads (Pure) -
Adapting Esports for Critical Thinking Education using Rocket League
Birt, J. R., Vasilevski, N., Post, G. & Tijms, V., 7 Oct 2021.Research output: Contribution to conference › Abstract › Research
Open Access