Projects per year
Abstract
Critical thinking in education is mainstream with ever increasing industry support for soft skills and capacity for graduates to solve problems, plan strategy, make decisions and communicate creatively. However, teaching and assessing critical thinking is resource intensive especially when scaling to large remote or online classes. Often, the solutions are bespoke, custom outcomes for a single classroom that are expensive to scale. Commercial computer games and esports may offer a solution. In this paper we aim to define critical thinking in education and how this relates to skills in esports, including decision making, problem solving, making a game plan, developing strategy and communication. To achieve this, we propose a conceptual framework to assess effectiveness of esports in teaching critical thinking using an adapted digital game-based learning framework and the learning goals of critical thinking. We support the framework with an esport case example of Rocket League with a lesson plan.
Original language | English |
---|---|
Title of host publication | Conference Proceedings. ASCILITE 2020: 37th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education |
Editors | Sue Gregory, Steve Warburton, Mitchell Parkes |
Publisher | Australasian Society for Computers in Learning in Tertiary Education |
Pages | 295-300 |
Number of pages | 6 |
Publication status | Published - Dec 2020 |
Event | ASCILITE 2020: 37th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education - University of New England (online virtual conference) , Armidale, Australia Duration: 30 Nov 2020 → 1 Dec 2020 Conference number: 37 https://ascilite.org/2020-conference/ |
Conference
Conference | ASCILITE 2020: 37th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education |
---|---|
Abbreviated title | ASCILITE 2020 |
Country | Australia |
City | Armidale |
Period | 30/11/20 → 1/12/20 |
Internet address |
Fingerprint Dive into the research topics of 'Assessing esport candidacy for critical thinking education'. Together they form a unique fingerprint.
Related Projects
- 1 Active
-
File
Related Activities
- 2 Invited talk
-
Co-presenter for the paper ID 20: Assessing esport candidacy for critical thinking education
James Birt (Speaker) & Ger Post (Speaker)
30 Nov 2020Activity: Talk or presentation › Invited talk
-
Co-presenter and Panellist for the 2020 ASCILITE Community Mentoring Program
James Birt (Speaker) & Ger Post (Speaker)
1 Dec 2020Activity: Talk or presentation › Invited talk
Related Research Outputs
-
eSports diplomacy: towards a sustainable ‘gold rush’
Murray, S., Birt, J. R. & Blakemore, S., 30 Sep 2020, In: Sport in Society. 19 p.Research output: Contribution to journal › Article › Research › peer-review
-
eSports Diplomacy: From Threat To Opportunity
Murray, S. & Birt, J. R., 30 Jan 2019, In: Sport Matters.Research output: Contribution to journal › Online Resource › Research
Open Access -
eSports are shifting the focus of Australia’s sporting passion
Birt, J. R., 1 May 2018, In: The Conversation.Research output: Contribution to journal › Online Resource › Research
Open Access