Assessing esport candidacy for critical thinking education

Ger Post, James R. Birt

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

503 Downloads (Pure)

Abstract

Critical thinking in education is mainstream with ever increasing industry support for soft skills and capacity for graduates to solve problems, plan strategy, make decisions and communicate creatively. However, teaching and assessing critical thinking is resource intensive especially when scaling to large remote or online classes. Often, the solutions are bespoke, custom outcomes for a single classroom that are expensive to scale. Commercial computer games and esports may offer a solution. In this paper we aim to define critical thinking in education and how this relates to skills in esports, including decision making, problem solving, making a game plan, developing strategy and communication. To achieve this, we propose a conceptual framework to assess effectiveness of esports in teaching critical thinking using an adapted digital game-based learning framework and the learning goals of critical thinking. We support the framework with an esport case example of Rocket League with a lesson plan.
Original languageEnglish
Title of host publicationConference Proceedings. ASCILITE 2020: 37th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education
EditorsSue Gregory, Steve Warburton, Mitchell Parkes
PublisherAustralasian Society for Computers in Learning in Tertiary Education
Pages295-300
Number of pages6
Publication statusPublished - Dec 2020
EventASCILITE 2020: 37th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education - University of New England (online virtual conference) , Armidale, Australia
Duration: 30 Nov 20201 Dec 2020
Conference number: 37
https://ascilite.org/2020-conference/

Conference

ConferenceASCILITE 2020: 37th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education
Abbreviated titleASCILITE 2020
Country/TerritoryAustralia
CityArmidale
Period30/11/201/12/20
Internet address

Fingerprint

Dive into the research topics of 'Assessing esport candidacy for critical thinking education'. Together they form a unique fingerprint.

Cite this