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Abstract
The integration of various modes of representation, such as augmented reality (AR), 360 virtual reality (VR), building information modelling (BIM) and plan drawings, is an innovative development in construction education. This approach in the form of a smartphone application (app) provides learners with a more comprehensive and holistic understanding of spatial design and construction by creating a hybrid contextual visualisation of a building at Bond University.
The app described takes advantage of these modes to enhance the user's learning experience. By using a real BIM model, learners can explore the intricate details of a building and understand how different layers of construction come together. The 360 imaging and plan drawings offer learners different perspectives of the building, enabling them to see the details in a more contextualised manner. The ability to switch seamlessly between these modes allows learners to compare and contrast different representations, enhancing their understanding of the spatial design.
Another innovative feature of the app is the ability to enable and disable layers of the building with adjustable transparency. This allows learners to see the inner workings of a building and how different systems, such as electrical, hydrodrolics, and structural, interact with each other. The freedom to roam through the building or use predefined waypoints provides learners with a more immersive learning experience, enabling them to explore the building at their own pace.
Overall, this app represents a significant advancement in construction education, providing learners with a more engaging and interactive learning experience that enhances their understanding of spatial design and construction.
The app described takes advantage of these modes to enhance the user's learning experience. By using a real BIM model, learners can explore the intricate details of a building and understand how different layers of construction come together. The 360 imaging and plan drawings offer learners different perspectives of the building, enabling them to see the details in a more contextualised manner. The ability to switch seamlessly between these modes allows learners to compare and contrast different representations, enhancing their understanding of the spatial design.
Another innovative feature of the app is the ability to enable and disable layers of the building with adjustable transparency. This allows learners to see the inner workings of a building and how different systems, such as electrical, hydrodrolics, and structural, interact with each other. The freedom to roam through the building or use predefined waypoints provides learners with a more immersive learning experience, enabling them to explore the building at their own pace.
Overall, this app represents a significant advancement in construction education, providing learners with a more engaging and interactive learning experience that enhances their understanding of spatial design and construction.
Original language | English |
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Publisher | Apple App Store |
Media of output | Online |
Publication status | Published - 28 Mar 2023 |
Fingerprint
Dive into the research topics of 'ARBuilding'. Together they form a unique fingerprint.Related Projects
- 1 Active
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Mixed Reality Research Lab
Birt, J., Cowling, M. A., Moro, C., Stirling, A., Nelson, J., Moore, E., Stromberga, Z., Munoz-Carpio, J. C. & Vasilevski, N.
1/01/19 → …
Project: Research
Related Activities
- 6 Invited talk
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Enhancing the classroom through immersive reality: case studies and lessons learned
James Birt (Speaker)
5 Dec 2022Activity: Talk or presentation › Invited talk
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What are the greatest needs and opportunities in higher education that XR technologies can help fulfill?
James Birt (Speaker)
31 Mar 2022Activity: Talk or presentation › Invited talk
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Using immersive reality and video games to augment the classroom
James Birt (Speaker)
26 Sept 2022Activity: Talk or presentation › Invited talk
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Analysing mobile learning designs: A framework for transforming learning post-COVID
Cochrane, T., Narayan, V., Aiello, S., Alizadeh, M., Birt, J. R., Bone, E., Cowie, N., Cowling, M. A., Deneen, C., Goldacre, P., Sinfield, D., Stretton, T. & Worthington, T., 4 Nov 2022, In: Australasian Journal of Educational Technology. 38, 4, p. 1–21 21 p.Research output: Contribution to journal › Article › Research › peer-review
Open AccessFile11 Citations (Scopus)126 Downloads (Pure) -
Comparison of Single and Multiuser Immersive Mobile Virtual Reality Usability in Construction Education
Birt, J. R. & Vasilevski, N., 28 Mar 2021, In: Educational Technology and Society. 24, 2, p. 93-106 14 p.Research output: Contribution to journal › Article › Research › peer-review
Open AccessFile -
A mobile ecology of resources for Covid-19 learning
Narayan, V., Cochrane, T., Cowie, N., Hinze, M., Birt, J. R., Deneen, C., Goldacre, P., Ransom, L., Sinfield, D. & Worthington, T., Dec 2020, Conference Proceedings. ASCILITE 2020: 37th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. Gregory, S., Warburton, S. & Parkes, M. (eds.). Australasian Society for Computers in Learning in Tertiary Education, p. 174-179 5 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Open AccessFile