Activities per year
|Title of host publication||Proceedings of the 30th Australian Computer-Human Interaction Conference (OzCHI 2018)|
|Editors||Ann Morrison, George Buchanan, Jenny Waycott, Mark Billinghurst, Duncan Stevenson, J.H.-J. Choi, Mark Billinghurst, Ryan Kelly, Dana McKay, Artur Lugmayr|
|Place of Publication||New York|
|Publisher||Association for Computing Machinery (ACM)|
|Number of pages||6|
|Publication status||Published - 4 Dec 2018|
|Event||30th Australian Conference on Computer-Human Interaction, OzCHI 2018: Digital, physical, interactive, human - Melbourne, Australia|
Duration: 4 Dec 2018 → 7 Dec 2018
Conference number: 30th
|Conference||30th Australian Conference on Computer-Human Interaction, OzCHI 2018|
|Abbreviated title||OzCHI 2018|
|Period||4/12/18 → 7/12/18|
|Other||OzCHI is Australia's leading forum for the latest in Human-Computer Interaction research and practice. OzCHI attracts a broad international community of researchers, industry practitioners, academics and students. Participants come from a range of backgrounds, including interface designers, user experience experts, information architects, software engineers, human factors specialists, information systems analysts, and social scientists.|
This year's conference theme is 'digital, physical, interactive, human'. This theme highlights the diversity and relevance of Human-Computer Interaction in today's digitally rich world.
OzCHI is the annual non-profit conference for the Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of Australia. OzCHI paper tracks are double blind peer-reviewed and are published in the ACM digital library.
FingerprintDive into the research topics of 'Analysing micro-location beacon gamification: Scenarios, types and characteristics'. Together they form a unique fingerprint.
James Birt (Speaker)7 Dec 2018
Activity: Talk or presentation › Invited talk
Analysing construction student experiences of mobile mixed reality enhanced learning in virtual and augmented reality environments
James Birt (Speaker)4 Dec 2019
Activity: Talk or presentation › Oral presentation
Analysing construction student experiences of mobile mixed reality enhanced learning in virtual and augmented reality environmentsVasilevski, N. & Birt, J. R., 16 Jan 2020, In: Research in Learning Technology. 28, p. 1-23 23 p., 2329.
Research output: Contribution to journal › Article › Research › peer-reviewOpen AccessFile
Optimizing Augmented Reality Outcomes in a Gamified Place Experience Application through Design Science ResearchVasilevski, N., Brand, J. E. & Birt, J. R., 14 Nov 2019, VRCAI '19 Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. Spencer, S. N. (ed.). New York: Association for Computing Machinery (ACM), 2 p. 52
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-reviewOpen AccessFile48 Downloads (Pure)
Towards Optimizing Place Experience using Design Science Research and Augmented Reality GamificationVasilevski, N. & Birt, J. R., 6 Aug 2019, Intersections in Simulation and Gaming: Disruption and Balance: Third Australasian Simulation Congress, ASC 2019, Gold Coast, Australia, September 2–5, 2019, Proceedings. Naweed, A., Bowditch, L. & Sprick, C. (eds.). Singapore: Springer, p. 77-92 15 p. (Communications in Computer and Information Science; vol. 1067).
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-reviewOpen AccessFile