Analysing micro-location beacon gamification: Scenarios, types and characteristics

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

3 Citations (Scopus)

Abstract

Gamification applied to service marketing is a growing area of research with an increasing focus on physical location and service. However, there are often accuracy issues with GPS implementations of location-based gamification. In this problem domain, micro-location has emerged. This paper proposes an analysis method to the theme and categorises micro-located gamification applications in an effort to understand the capabilities, advantages and shortcomings of the technology. Data were gathered from 30 micro-located gamification applications between the years of 2013 and 2018. The data were analysed through relational content analysis allowing categorisation and theme identification. Various scenarios are presented where micro-location plays a significant HCI role. Examples of existing services that implement gamification are also presented. Finally, factors that impact the micro-location method are explored. These findings contribute to HCI by providing guidance for present and perspective micro-location gamification implementations.
Original languageEnglish
Title of host publicationProceedings of the 30th Australian Computer-Human Interaction Conference (OzCHI 2018)
EditorsAnn Morrison, George Buchanan, Jenny Waycott, Mark Billinghurst, Duncan Stevenson, J.H.-J. Choi, Mark Billinghurst, Ryan Kelly, Dana McKay, Artur Lugmayr
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Chapter8.2
Pages484-489
Number of pages6
ISBN (Electronic)978-1-4503-6188-0
DOIs
Publication statusPublished - 4 Dec 2018
Event30th Australian Conference on Computer-Human Interaction, OzCHI 2018: Digital, physical, interactive, human - Melbourne, Australia
Duration: 4 Dec 20187 Dec 2018
Conference number: 30th
http://www.ozchi.org/2018/

Conference

Conference30th Australian Conference on Computer-Human Interaction, OzCHI 2018
Abbreviated titleOzCHI 2018
CountryAustralia
CityMelbourne
Period4/12/187/12/18
OtherOzCHI is Australia's leading forum for the latest in Human-Computer Interaction research and practice. OzCHI attracts a broad international community of researchers, industry practitioners, academics and students. Participants come from a range of backgrounds, including interface designers, user experience experts, information architects, software engineers, human factors specialists, information systems analysts, and social scientists.

This year's conference theme is 'digital, physical, interactive, human'. This theme highlights the diversity and relevance of Human-Computer Interaction in today's digitally rich world.

OzCHI is the annual non-profit conference for the Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of Australia. OzCHI paper tracks are double blind peer-reviewed and are published in the ACM digital library.
Internet address

Fingerprint Dive into the research topics of 'Analysing micro-location beacon gamification: Scenarios, types and characteristics'. Together they form a unique fingerprint.

  • Related Activities

    • 5 Invited talk
    • 2 Oral presentation

    Augmenting the Classroom

    James Birt (Speaker) & Nikolche Vasilevski (Speaker)

    8 Nov 2019

    Activity: Talk or presentationInvited talk

    Related Research Outputs

    • 3 Citations
    • 2 Conference contribution
    • 1 Article

    Analysing construction student experiences of mobile mixed reality enhanced learning in virtual and augmented reality environments

    Vasilevski, N. & Birt, J. R., 16 Jan 2020, In : Research in Learning Technology. 28, p. 1-23 23 p., 2329.

    Research output: Contribution to journalArticleResearchpeer-review

    Open Access
    File
  • 5 Citations (Scopus)
    68 Downloads (Pure)

    Optimizing Augmented Reality Outcomes in a Gamified Place Experience Application through Design Science Research

    Vasilevski, N., Brand, J. E. & Birt, J. R., 14 Nov 2019, VRCAI '19 Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. Spencer, S. N. (ed.). New York: Association for Computing Machinery (ACM), 2 p. 52

    Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

    Open Access
    File
  • 171 Downloads (Pure)

    Towards Optimizing Place Experience using Design Science Research and Augmented Reality Gamification

    Vasilevski, N. & Birt, J. R., 6 Aug 2019, Intersections in Simulation and Gaming: Disruption and Balance: Third Australasian Simulation Congress, ASC 2019, Gold Coast, Australia, September 2–5, 2019, Proceedings. Naweed, A., Bowditch, L. & Sprick, C. (eds.). Singapore: Springer, p. 77-92 15 p. (Communications in Computer and Information Science; vol. 1067).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

    Open Access
    File
  • 3 Citations (Scopus)
    25 Downloads (Pure)

    Cite this

    Vasilevski, N., Brand, J. E., & Birt, J. R. (2018). Analysing micro-location beacon gamification: Scenarios, types and characteristics. In A. Morrison, G. Buchanan, J. Waycott, M. Billinghurst, D. Stevenson, JH-J. Choi, M. Billinghurst, R. Kelly, D. McKay, & A. Lugmayr (Eds.), Proceedings of the 30th Australian Computer-Human Interaction Conference (OzCHI 2018) (pp. 484-489). Association for Computing Machinery (ACM). https://doi.org/10.1145/3292147.3292210