A serious games design architecture for educators

Penny De Byl*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Abstract

This paper presents the Embedded Authentic Serious game-based Learning Experiences (EASLE) architecture that has been developed to assist in the definition of serious games as part of the Advanced Learning and Immersive Virtual Environments (ALIVE) project aimed at assisting technically novice educators to design and create their own teaching and learning games. The motivation behind the design of EASLE is to keep game specifications as simple and focused as possible for educators attempting to create serious games while ensuring authentic pedagogical experiences are embedded into the application. A prototype serious game developed with EASLE, which took two weeks to complete, is presented.

Original languageEnglish
Title of host publicationIADIS Multi Conference on Computer Science and Information Systems
Subtitle of host publicationProceedings of MCCSIS'08: Design for Engaging Experience and Social Interaction
EditorsM.B. Nunes, M. McPherson
Pages123-127
Number of pages5
Publication statusPublished - 2008
Externally publishedYes
EventIADIS Multi Conference on Computer Science and Information Systems: Computer Graphics and Visualization 2008 and Gaming 2008: Design for Engaging Experience and Social Interaction - Amsterdam, Netherlands
Duration: 22 Jul 200827 Jul 2008
http://mccsis.org/
http://www.iadisportal.org/previouseditions/MCCSIS_2008.pdf (Link to conference 2008)

Conference

ConferenceIADIS Multi Conference on Computer Science and Information Systems: Computer Graphics and Visualization 2008 and Gaming 2008
Abbreviated titleMCCSIS'08
Country/TerritoryNetherlands
CityAmsterdam
Period22/07/0827/07/08
Internet address

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