Abstract
This paper presents the Embedded Authentic Serious game-based Learning Experiences (EASLE) architecture that has been developed to assist in the definition of serious games as part of the Advanced Learning and Immersive Virtual Environments (ALIVE) project aimed at assisting technically novice educators to design and create their own teaching and learning games. The motivation behind the design of EASLE is to keep game specifications as simple and focused as possible for educators attempting to create serious games while ensuring authentic pedagogical experiences are embedded into the application. A prototype serious game developed with EASLE, which took two weeks to complete, is presented.
Original language | English |
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Title of host publication | IADIS Multi Conference on Computer Science and Information Systems |
Subtitle of host publication | Proceedings of MCCSIS'08: Design for Engaging Experience and Social Interaction |
Editors | M.B. Nunes, M. McPherson |
Pages | 123-127 |
Number of pages | 5 |
Publication status | Published - 2008 |
Externally published | Yes |
Event | IADIS Multi Conference on Computer Science and Information Systems: Computer Graphics and Visualization 2008 and Gaming 2008: Design for Engaging Experience and Social Interaction - Amsterdam, Netherlands Duration: 22 Jul 2008 → 27 Jul 2008 http://mccsis.org/ http://www.iadisportal.org/previouseditions/MCCSIS_2008.pdf (Link to conference 2008) |
Conference
Conference | IADIS Multi Conference on Computer Science and Information Systems: Computer Graphics and Visualization 2008 and Gaming 2008 |
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Abbreviated title | MCCSIS'08 |
Country/Territory | Netherlands |
City | Amsterdam |
Period | 22/07/08 → 27/07/08 |
Internet address |
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