Using immersive reality and video games to augment the classroom

Activity: Talk or presentationInvited talk

Description

Spoke at Session 3 of the UQ Tech week on "Using immersive reality and video games to augment the classroom". Specifically the session explored, How we might use video games and other immersive technologies to enhance our teaching and help students learn and if these methods are serviceable, scalable, and sustainable.
Period26 Sep 2022
Held atThe University of Queensland, Australia, Queensland
Degree of RecognitionRegional