Description
Spoke at Session 3 of the UQ Tech week on "Using immersive reality and video games to augment the classroom". Specifically the session explored, How we might use video games and other immersive technologies to enhance our teaching and help students learn and if these methods are serviceable, scalable, and sustainable.Period | 26 Sept 2022 |
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Held at | University of Queensland, Australia, Queensland |
Degree of Recognition | Regional |
Documents & Links
Related content
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Research Outputs
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ARBuilding
Research output: Non-textual form › Software › Research
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Press/Media
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Minecraft Helps Shape Universities Of The Future | 10 News First
Press/Media: Expert Comment
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Activities
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Case Studies in Immersive Reality from the Mixed Reality Research Lab
Activity: Talk or presentation › Invited talk