Period | 2 Dec 2019 |
---|---|
Held at | 36th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education |
Event type | Conference |
Conference number | 36 |
Location | Singapore, Singapore |
Degree of Recognition | International |
Documents & Links
Related content
Research Output
Optimizing Augmented Reality Outcomes in a Gamified Place Experience Application through Design Science Research
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Piloting Mobile Mixed Reality to Enhance Building Information Modelling Delivery in Construction Education
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Analysing micro-location beacon gamification: Scenarios, types and characteristics
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Towards Optimizing Place Experience using Design Science Research and Augmented Reality Gamification
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Assessing mobile mixed reality affordances as a comparative visualization pedagogy for design communication
Research output: Contribution to journal › Article › Research › peer-review
Projects
Activities
Emerging Technology Experience for Construction Practice
Activity: Talk or presentation › Invited talk
CMALT cMOOC Webinar series
Activity: Talk or presentation › Invited talk
XR Enhanced Simulation in Higher Education - Presentation to the Auckland University of Technology Scholarship of Technology Enhanced Learning Group
Activity: Talk or presentation › Invited talk
Applied uses of Mixed Reality - Hands on experience for the AUSTRADE - Film, Fly, Experience Australia Competition Winners
Activity: Talk or presentation › Invited talk
Research in Learning Technology (Journal)
Activity: Publication peer-review and editorial work › Editorial Board Member
Augmenting the Classroom
Activity: Talk or presentation › Invited talk
Optimizing Augmented Reality Outcomes in a Gamified Place Experience Application through Design Science Research
Activity: Talk or presentation › Oral presentation