Description
The organising committee of this international teaching and scholarship conference deemed our abstract of suitable quality to highlight the session and make it available online.Gameful Design for Learning Through Escape Rooms in Higher Education.
Megan Clune1, Monica Kam1, Rachelle Singleton1, Tanisha Jowsey2
1 University of Auckland, Auckland, New Zealand. 2 Bond University, Gold Coast, Queensland, Australia
Proposal Abstract for the conference program
Games enhance learning across all education sectors, but the variety of terms can be confusing for educators new to this field. We propose the term ‘gameful learning’ to describe learning that uses a immersive gamified experience, emphasizing intrinsic motivation for mastery. We highlight the importance of fostering learner motivation. Over the past five years, we have designed and facilitated escape rooms in various disciplines, finding them effective in promoting content knowledge and transferable skills. Our presentation will share insights and lessons learned from these projects, focusing on motivation and mastery in escape rooms.
| Period | 5 Nov 2025 |
|---|---|
| Event title | ISSOTL25: Exploring the Changing Landscapes of the Scholarship of Teaching and Learning |
| Event type | Conference |
| Location | Christchurch, New ZealandShow on map |
| Degree of Recognition | International |