Description
The Immersive Learning Network (iLRN) has partnered with IEEE ICICLE, EDUCAUSE, and the Consortium for School Networking (CoSN) to create iLRN’s State of XR and Immersive Learning Report, which combines a systematic review and synthesis of the scholarly evidence and knowledge base on XR and immersive learning with a Delphi-inspired environmental scanning and forecasting exercise in the vein of the well-known Horizon Project.The goals of the project are to:
*distill key research findings on “what works” in the use of XR and immersive technologies for supporting and enhancing learning across a range of education, training, and lifelong learning contexts;
*identify the technological, pedagogical, and other innovations in the XR and immersive learning arena that exhibit the most promise, along with the major trends and challenges related to their adoption and implementation over the next five years;
*highlight priority areas in need of further exploration, investigation, and development.
Period | 16 Jul 2019 → 11 Nov 2019 |
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Work for | Immersive Learning Research Network |
Degree of Recognition | International |
Documents & Links
Related content
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Activities
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IEEE ICICLE XR for Learning SIG (External organisation)
Activity: Membership › Committees, Boards and Panelists
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Immersive Learning Research Network (External organisation)
Activity: Membership › Committees, Boards and Panelists
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XR Enhanced Simulation in Higher Education - Presentation to the Auckland University of Technology Scholarship of Technology Enhanced Learning Group
Activity: Talk or presentation › Invited talk
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17th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
Activity: Participating in or organising an event › Organising a conference, workshop, ...
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Research Outputs
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Comparison of Single and Multiuser Immersive Mobile Virtual Reality Usability in Construction Education
Research output: Contribution to journal › Article › Research › peer-review
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Doctoral Colloquium-Exploring the Benefits of Using 360 Video Immersion to Enhance Motivation and Engagement in System Modelling Education
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
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Prizes