Description
The IEEE ICICLE XR for Learning SIG, which was established early 2018 as part of the new IEEE IC Industry Consortium on Learning Engineering (ICICLE) sponsored by the IEEE Learning Technology Standards Committee. Broadly speaking, “learning engineering” is the systematic application of engineering approaches along with evidence-based principles and methods from the learning sciences to the iterative design and development of learning experiences and environments. The ICICLE XR SIG, in collaboration with the IEEE Digital Reality Initiative (DRI) and the Immersive Learning Research Network (iLRN) will soon be embarking on a Delphi-style environmental scanning/roadmapping exercise in the vein of the Horizon project that used to be run by the New Media Consortium and is now owned by EDUCAUSE. The outputs of that exercise will be combined with a synthesis of the extant scholarly knowledge and research base on “what works” in the use of XR for learning, with the goal being to advocate for an evidence-based, data-driven learning-engineering approach to the design and development learning environments and experiences that leverages the affordances of current and emerging/on-the-horizon XR technologies.The group’s webpage is at http://ieeeicicle.org/xreality-sig contains a formal statement of purpose and intended activities, along with a current list of members, and here is a prospectus that we have been using to solicit sponsorships. Thus far, we have commitments from HP, Unity Technologies, and zSpace to provide sponsorships, and we are actively seeking more. (We decided to go with a shared sponsorship model, rather than offering sole sponsorship to any one party, to help protect the perceived integrity and impartiality of the report.) There is also a potential sponsor who is considering funding an extension to the project that would allow us to build an XR component or supplement to the report, allowing the target audience to experience the concepts, findings, and guidelines/recommendations presented in the report in an immersive and interactive way.
Period | 5 Nov 2018 → … |
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Held at | IEEE ICICLE XR for Learning SIG, United States |
Degree of Recognition | International |
Documents & Links
Related content
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Prizes
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Activities
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International Expert on the State of XR and Immersive Learning Report
Activity: Consultancy
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Immersive Learning Research Network (External organisation)
Activity: Membership › Committees, Boards and Panelists
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17th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
Activity: Participating in or organising an event › Organising a conference, workshop, ...
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VR/AR Showcase at IEEE TALE - Special Track on XR and Immersive Learning Environments - Mixed Reality Demo
Activity: Participating in or organising an event › Participating in a conference, workshop, ... › Other
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Research Outputs
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Augmenting reality for augmented reality
Research output: Contribution to specialist publication › Article › Research
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Pedagogy before technology: A design-based research approach to enhancing skills development in paramedic science using mixed reality
Research output: Contribution to journal › Article › Research › peer-review
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Is Technology Enabling or Disabling for Diverse Learners Studying Online
Research output: Chapter in Book/Report/Conference proceeding › Chapter › Research › peer-review
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Improving paramedic distance education through mobile mixed reality simulation
Research output: Contribution to journal › Article › Research › peer-review
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Toward future 'mixed reality' learning spaces for STEAM education
Research output: Contribution to journal › Article › Research › peer-review
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Mobile mixed reality for experiential learning and simulation in medical and health sciences education
Research output: Contribution to journal › Article › Research › peer-review
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Doctoral Colloquium-Exploring the Benefits of Using 360 Video Immersion to Enhance Motivation and Engagement in System Modelling Education
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
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Assessing mobile mixed reality affordances as a comparative visualization pedagogy for design communication
Research output: Contribution to journal › Article › Research › peer-review
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Comparison of Single and Multiuser Immersive Mobile Virtual Reality Usability in Construction Education
Research output: Contribution to journal › Article › Research › peer-review