Description
Immersive technologies show enormous promise for real-world learning, but how might they improve our teaching and support student learning? And are these techniques practicable, expandable, and long-lasting? I explore this through the lens of the mixed reality research lab at Bond University providing examples, insights and lessons learned.Period | 5 Dec 2022 |
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Held at | Edith Cowan University, Australia, Western Australia |
Degree of Recognition | National |
Documents & Links
Related content
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Research Outputs
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ARBuilding
Research output: Non-textual form › Software › Research
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The role of the Embodiment Director in virtual reality film production
Research output: Contribution to journal › Article › Research › peer-review
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Analysing mobile learning designs: A framework for transforming learning post-COVID
Research output: Contribution to journal › Article › Research › peer-review
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Improving serious games by crowdsourcing feedback from the STEAM online gaming community
Research output: Contribution to journal › Article › Research › peer-review
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eSports diplomacy: towards a sustainable ‘gold rush’
Research output: Contribution to journal › Article › Research › peer-review
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Projects
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Mixed Reality Research Lab
Project: Research