Description
Invited Presentation and workshop to speak on the future of Artificial Intelligence, Virtual Reality (VR) and Augmented Reality (AR) for the construction and built environment industry. Lecture included live walkthroughs of BIM workflow visualised through AR and VR. The workshop was run as a hands-on session exploring multiple user VR and AR using bring your own smartphones. This included collaborative VR in construction and increasing sense of place through technology enabled augmentation.Period | 18 Mar 2019 |
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Held at | Faculty of Society & Design |
Degree of Recognition | Internal |
Documents & Links
Related content
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Activities
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Workflows between BIM data models and emerging virtual and augmented reality visualisation methods.
Activity: Talk or presentation › Invited talk
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Analysing construction student experiences of mobile mixed reality enhanced learning in virtual and augmented reality environments
Activity: Talk or presentation › Oral presentation
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Piloting Mobile Mixed Reality to Enhance Building Information Modelling Delivery in Construction Education
Activity: Talk or presentation › Oral presentation
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Bond University Learning and Teaching Innovation Symposium: Teaching Building Information Modelling to Postgraduate Students Remotely at Bond University
Activity: Talk or presentation › Invited talk
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Augmenting the Classroom
Activity: Talk or presentation › Invited talk
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Projects
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Research Outputs
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Optimizing Augmented Reality Outcomes in a Gamified Place Experience Application through Design Science Research
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
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Using virtual and augmented reality to study architectural lighting
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
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Assessing mobile mixed reality affordances as a comparative visualization pedagogy for design communication
Research output: Contribution to journal › Article › Research › peer-review
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Analysing micro-location beacon gamification: Scenarios, types and characteristics
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
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Towards Optimizing Place Experience using Design Science Research and Augmented Reality Gamification
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review